Battlefleet Gothic: Armada

Battlefleet Gothic: Armada

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Ultimate zap ork guide!
Av TGCMactar
This guide will be talking about the strength and weaknesses of zap , the tactics and strats against each and every race , reccomended upgrades and skills and the weapons!
   
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Ships of the Zap fleet
Basha : The basha is not really an option for zap but with the wierd boy tower upgrade it gives a zap to the ship and starts at 3 k range and goes up as u level up the wierdboy! good stuff but the main reason u get zapps is for the slow upgrade which i wil get on to later and the wierd boy tower dosnt go with upgrades as it says on the info. good ship for early matches , i suggest if u still wanna zap low level is dont spend the points and keep the guns and torp and get the wierd boy tower , for the favor get any you like that fits your style of zaps!

Terror : Your first zap ship of the fleet . the terror actually sends terror across your enemies face , it has good health and has an array of weapons . for zap it can only take 1 so what should i use on the 2nd point then? use it on the launch bay or the heavy kannon , "dont the launch bay suck?"
well you peasant the launch bays do suck but how u gonna fair against those boarding torps and bomber spams eh? so fighters are essential and who dosnt want some long range boarding?
But heres the real fun , for the first upgrade get the slow upgrade for the zaps , this makes the enemies pitiful ships to half speed for 2 secs! imagine a full fleet of those so making them to the speed of convoys is fun! <3

HAMMA : this ship is your go to ship for the fleet , featuring 2 zaps! slow upgrade same as the terror but this time u only go zaps. everything goes for the hamma except for the carrier and heavy kannon bit.

Deathdeler : boy this is a monster featuring a whopping 3 zaps! this ship can make any ship the speed of itself! so no complaining that the enemy is too fast for you to catch , with the wierd boy tower it has 4 zaps so , have fun.

The snail used to be a Void stalker but then a zap fleet came
Orks vs everything else section
Chaos : The key against chaos is to skirmish them before you engage , set your ships to front forward facing and auto cast NORMAL torps and launch probes. and when you are up to 12 k range fire all ze zap! but the key to fighting against chaos is to not stand still , they out skirmish you and the zaps are just for the slow so you keep chaseing them head on and keep slowing them so they cant escape! acherons and styxes cant brawl so they will most likely run away from big hammas! as with the fleet composition of the chaos it is most likely battleship and 2 bc and 1 light cruiser. DO NOT FOCUS THEIR BATTLESHIP their battleship is most likely the tank and if you ignore those pesky acherons or styxes they will just peck out your engines and whittle you down , so go for the battlecruisers! and target engines so the slow effect of the zaps plus engine crit will make them as slow as a damn convoy ship!

Imperial : this one is a different one but the skirmishing still applies but when you reach near 6 k range just do your orky thing and ram them to kingdom come , target their battleship if they have one but becareful with their torps , they have alot so the terror class comes in handy!!

Orks : pretty self explanatory

Eldar : Now im talking about how to kill my main faction with zap orks , obviously u cant kill eldar with zap orks XDXDXDXD just kidding , the way to defeat eldar is to slow them to all hell and probe their asses , but even though most of the time the zaps wont do damage , the slow is enough to catch them , board them and ram em.

Tau: At first i thought that orks cannot win against tau , but the trick is to engage with the zaps and slow them until they cannot move , THAT WAY YOU GET TO MICRO JUMP BEHIND THEIR ASS AND RAM THEIR ASS TO THE NEXT GREATER GOOD!

Space Marine : Becareful with their bombard cannons and boarding torps , dont repair on fires.
The trick is to target their weapons so they get less bombard cannons to crit u then you ZAP THEM AND RAM THEM , feels like a pattern? BECAUSE THIS IS WHAT ZAP DOES.
A diry hateful performance at a reasonably affordable price!!
Orkish weapons
LOTSA GUNSO!: lotsa gunz is gonna be your main weapon for broadsides , it delivers poor but rapid firing damage , it may look ♥♥♥♥ but if u lock on with the upgrade that makes all gunz shoot maximum amounts of shots every salvo , thats crazy you can get up to huge amounts of dps , and dont take the upgrade that adds extra range , its a waste of space. overall it is the best broad side without needing to spend points on so a 9/10!

Heavy kannonz : you are unlikely to use these except for the terrors , they make great broadsides for 3k range when u slowed them with the zap , they do massive dps and dpm and strips shields like cheese , the problem is that it is slow firing and fighters over more broadsides. the crit chance is insane too so in sinergy with the lock on upgrade for lotsa guns it makes an even better crit chance , add 3 dakka masters and you will be critting anything. overall pretty good but you are zap not pure close range orks so 5/10 depends though on if u wanna keep zapping or u just wanna zap for the slow and brawl them , which i do

Grot launch bays: these are a mixed bag . they offer many utilities against torp spam , eldar , boarding torps , and carriers , but besides fighters they are decent , the bombers are just trash but they dont have a single fighter in the squadron so they actually do pretty well if they have the pilot crew dealing 60 damage each squadron if everysingle 1 didnt die and with a good crit chance too ,
with the assault boats i use them often with the zap terrors for the critting chance against their engines. overall mixed bag 7/10

Zap kannonz: The main weapon of the fleet this guide is about , it is very good , even 1 is enough to make a fast ship into a snail , it has 12 k range and 15k with the upgrade which i reccomend
but you MUST get the slow upgrade first , it is essential for you to have it , making a ship half speed for 2 secs is devastating , and thats just 1 zap but a full fleet of zaps focusing 1 ship will make it a snail for essentially forever until you reload. it also has an insane crit chance so i reccomend getting the 50 percent chance to pierce through shields upgrade for 15k high crit chance! engine crits at 15k for the kaizer! it also never misses like all of the lances in game exception eldar and the demiurg lances. overall the main character of the fleet so a solid 9/10 , the only down side is "somewhat" poor dps but thats the only thing that is bad about it.


behold the face of the first ship that gets spotted within 15k range and notices that the orks they are fighting against are zap!
A little information about TGCMactar which you shouldn't care about
TGCMactar is a very competitive ( not really) bfga player espeically in persistent because i am a tryhard ♥♥♥♥.
I almost play bfga 247 and always gives noobs a chance to win so i always have some low level light cruisers to help em out.
Add me if you wanna do 2v2 or just wanna ask some tips!
i might be the only decent to good player in bfga that is still doing guides!! comment if you wanna see a guide but with a different faction!
5 kommentarer
TGCMactar  [skapare] 3 jan, 2019 @ 17:01 
i mean it depends, i assume you are talking about single player.

torpedoes are usually the way to go, a full fleet of torpedoes will definitely shake up the AI before the combat and also effective against real people too. are u talking about the battleship? in that case i think the torpedoes are definitely the way to fit them, they provide alot of em. i mean for fun the double mega kannons on a goff battleship surely is ebtertaining to play!
Awesomesauce 3 jan, 2019 @ 8:52 
What's your opinion on the Double Mega Kannon vs Torpedoes?
Walsingham 22 jul, 2017 @ 2:46 
By orks for orks
TGCMactar  [skapare] 8 jul, 2017 @ 14:13 
For does people who think that this is a cancer build , it isnt , it is easily countered by many things and many ork players choose this route! i didnt do a kannon guide because nowadays it is not as effective and i do not have a levle 8 fleet of kannonz , Stop telling people to use this cancer build! well warboss uses it , he was number one on the ranked leaderboard with zap orks , he encouraged me to try out the zap orks but no one have i versed said that it is cancerous and is bug abusing.