Arma 3
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Death Star Map v11 *NEW*
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Infantry
Scenario Map: VR
Meta: Dependency
File Size
Posted
Updated
43.949 KB
3 Jul, 2017 @ 7:05pm
4 Jul, 2017 @ 6:30pm
4 Change Notes ( view )

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Death Star Map v11 *NEW*

Description
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Version 11
This is the Work in Progress Death Star Map
Updated with New Tech Room Barracks and The JunkSmelterthing ;D

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I have spend countless days and nights and weeks and months making this map. You will find it in the scenario
The amount of tiny detail i have spend fixing is insane every single floor should not overlap almost every stair gap should be covered... i even made some custom stairs. Ive fixed the smallest of things across the entire map.
So please ... enjoy xD
And do not hate lots of work went into this. This should be fine for MP as humans cannot shoot through walls.
Just AI are bit crazy maybe just star wars AI but idk

FYI THIS MAP IS ALOT BIGGER THAN WHAT IT LOOKS! .... ALOT BIGGER! --> thats a pretty far zoom

LIST OF FIXES----------------------------------------------------------------------------------------------------------

This Is What Needs Fixing Scar

Most Importantly is to make the map playable... If you test yourself The AI can see and shoot through walls i tested a rebel commando assault and i had a stormtrooper on an Repeater turret and he just blasted me through all the walls. Even when i did doge him the shock troopers would shoot from around the corner far away. Just test it yourself though Blast doors do seem to work they hid me and the team as soon as they opened though the shooting through walls became real.
Bridge Corridor 0,4,5,6 - adjust so they match up with each other when placed next to one another

Many Many buildings "Death Star Buildings" have one way textures so when facing one way the wall ends but from the otherside the wall is there - im not too fussed about them though as its only visible from an editor perspective and sometimes gives the creator easy viewage into a room from above. However just the corner pieces are problem as they affect the player and Infantry alike.
EG "Corridor 3 Death Star" - corner piece ive spend lots of time compromising if you look at the middle of the map u can see how ive covered it up.

Beam Barrel Part 2 - Death Star has random cube in the middle of it

Central Shaft part 2 and 3 - are identical however part 3 has missing wall and back texture is messed up

If you could add a confrence corridor but just straight that would be good also.
Death Star blast doors bottom parts have texture problem

What are the point of the Escotilla buildings no human can use LOL only mouse droids XD
All of the Escotilla buildings would be awesome if they were made human size it would give much more flexibility and variety to the map. I am currently limited in what i have and simply just use creativity to compromise :D

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THIS STUFF I CANNOT FIX - if anyone could plz contact me.
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Thats all for now :D...

There also some notes for u guys too - just some bugs within the star wars mod. ;D

NOTE I AM NO LONGER WORKING ON THIS MAP .... for now ...