Starbound

Starbound

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Spelunking Hook
   
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28 jun, 2017 @ 16:41
9 jul, 2017 @ 16:06
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Spelunking Hook

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Opossum Mods
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Like the physics of climbing rope?
The utility of a grappling hook?
The ability to see of a flashlight?

Then I have the mod for you! The spelunking hook has extended reach, gravity, and a built in flashlight, so your lazy butt never has to swap slots while exploring!
Blueprint Engage!

Spawn is 'spelunkinghook'
14 kommentarer
137Rats 26 maj, 2019 @ 4:28 
i Can`t spawn the hook with the Spawn code not sure any way of checking whether it installed correctlly
SimplySquamb 27 nov, 2018 @ 22:58 
THANK YOU SO MUCH
Sampslig  [skapare] 3 aug, 2017 @ 10:47 
Whoops forgot to add back the spawn code when I removed the blueprint my bad
Carnaxus 2 aug, 2017 @ 18:18 
Item name for spawning it is "spelunkinghook," for those who are wondering.
Sampslig  [skapare] 9 jul, 2017 @ 16:04 
Oh shoot, I'll remove the recipie for the time being then while I work on it
Alb 4 jul, 2017 @ 2:26 
I started noticing this error:

[Error] Exception caught loading asset: /recipes/farmtable2/survival/spelunkinghook.recipe, (AssetException) Could not read JSON asset /recipes/farmtable2/survival/spelunkinghook.recipe

Also discovered that I couldn't craft your spelunking hook. Figured it was because of this error.

Took a look at you mod. Noticed a few things with your code. The recipe is outputting the default grappling hook, and I think the folders should go items\active\grapplinghooks\spelunkinghook\.
Sampslig  [skapare] 3 jul, 2017 @ 23:58 
Oh, handy, I'll get on that.
Alb 1 jul, 2017 @ 20:16 
You can craft the flashlight though... http://starbounder.org/Flashlight
Sampslig  [skapare] 1 jul, 2017 @ 20:11 
I've been thinking of reducing it, but I wont put in the flashlight, not everyone keeps that around
Alb 1 jul, 2017 @ 18:09 
10 upgrade modules? Ouch. Seems a bit much for something that's just a flashlight taped to a grappling hook.

How about you include the actual flashlight item for required mats, and maybe reduce the number of upgrade mods to, 2 maybe?