Natural Selection 2

Natural Selection 2

Otillräckligt med betyg
ns2_eclipse_five
   
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20.334 MB
28 jun, 2017 @ 9:29
22 jul, 2018 @ 22:07
15 ändringsnotiser ( visa )

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ns2_eclipse_five

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ns2_eclipse_five - WIP

publish_id = "391e2cdb"

5 Techpoint version of ns2_eclipse

Marines start in Cafeteria or Elevator Access.
No close spawns!
7 kommentarer
Jones 27 21 sep, 2017 @ 6:15 
cool map
pSyk  [skapare] 8 sep, 2017 @ 1:08 
Sure, Nin, go ahead.
Nin 7 sep, 2017 @ 14:21 
Would it be alright if I used this as the starting point for a Siege++ map?
Damien 11 aug, 2017 @ 23:30 
Nice map, perfect to get a dynamic game with less than 20 players.

The map offers a lot of strategies.
pSyk  [skapare] 4 jul, 2017 @ 6:43 
Update:
-Added ladder in vent between Station Access and East Foyer
-Added crates next to vent entrances in T-Junction and Power Sub, so Marines can use the vents to go to Air ducts and Gen. Monitors
-Closed a few intermediate vent exits in Computer Core, Eclipse and Keyhole (vents are still functional and can be used for flanking/bypassing)
-Widened several corridors
-Improvements to Occlusion Culling
_A_x_a_m_d_y_ 30 jun, 2017 @ 4:45 
Cool
pSyk  [skapare] 28 jun, 2017 @ 9:53 
Marine start in Cafeteria or Elevator Access.
Aliens start in Eclipse, Computer Core, Maintenance.
No close spaws, means no Cafe-Maint or Elevator-Eclipse Spawns.