Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The map offers a lot of strategies.
-Added ladder in vent between Station Access and East Foyer
-Added crates next to vent entrances in T-Junction and Power Sub, so Marines can use the vents to go to Air ducts and Gen. Monitors
-Closed a few intermediate vent exits in Computer Core, Eclipse and Keyhole (vents are still functional and can be used for flanking/bypassing)
-Widened several corridors
-Improvements to Occlusion Culling
Aliens start in Eclipse, Computer Core, Maintenance.
No close spaws, means no Cafe-Maint or Elevator-Eclipse Spawns.