Natural Selection 2

Natural Selection 2

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ns2_eclipse_five
   
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Modification: Map
File Size
Posted
Updated
20.334 MB
28 Jun, 2017 @ 9:29am
22 Jul, 2018 @ 10:07pm
15 Change Notes ( view )

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ns2_eclipse_five

Description
ns2_eclipse_five - WIP

publish_id = "391e2cdb"

5 Techpoint version of ns2_eclipse

Marines start in Cafeteria or Elevator Access.
No close spawns!
7 Comments
Jones 27 21 Sep, 2017 @ 6:15am 
cool map
pSyk  [author] 8 Sep, 2017 @ 1:08am 
Sure, Nin, go ahead.
Nin 7 Sep, 2017 @ 2:21pm 
Would it be alright if I used this as the starting point for a Siege++ map?
Damien 11 Aug, 2017 @ 11:30pm 
Nice map, perfect to get a dynamic game with less than 20 players.

The map offers a lot of strategies.
pSyk  [author] 4 Jul, 2017 @ 6:43am 
Update:
-Added ladder in vent between Station Access and East Foyer
-Added crates next to vent entrances in T-Junction and Power Sub, so Marines can use the vents to go to Air ducts and Gen. Monitors
-Closed a few intermediate vent exits in Computer Core, Eclipse and Keyhole (vents are still functional and can be used for flanking/bypassing)
-Widened several corridors
-Improvements to Occlusion Culling
_A_x_a_m_d_y_ 30 Jun, 2017 @ 4:45am 
Cool
pSyk  [author] 28 Jun, 2017 @ 9:53am 
Marine start in Cafeteria or Elevator Access.
Aliens start in Eclipse, Computer Core, Maintenance.
No close spaws, means no Cafe-Maint or Elevator-Eclipse Spawns.