Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
(AssetException) No such asset '/ships/avali/frigate_back_lit.png'
[15:11:12.105] [Error] Could not load image asset '/ships/avali/frigate_front_lit.png', using placeholder default.
(AssetException) No such asset '/ships/avali/frigate_front_lit.png'
This doesn't crash the game, but it can clutter the log. Word of advice.
Would it be possible to widen the vertical door/hatch/access size by 1 block/tile so rail trams/platforms could fit? I would love to have an elevator to get from the major cargo hold to the upper decks, and so forth.
Ok so I fixed the issue of being unable to add crewmembers, however everyone that made started a new Avali character with this mod on, will unfortunately have to make a new character..
The game for some reason regardless off your .shipworld remembers the previously faulty crewmemeber availability as part of your .player file. So there might be a way of saving your character by editing parts of the .player file of that cahracter, I don't know which one though.
This of course ONLY applies to people who got it before my patch.
If you have any questions regarding this feel free to ask.