FortressCraft Evolved

FortressCraft Evolved

26 ratings
Advanced GACs
   
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180.875 KB
26 Jun, 2017 @ 4:50pm
30 Jul, 2018 @ 4:05pm
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Advanced GACs

Description
Adds several Advanced Generic Autocrafters to help automate more of your factories. Steam Preview image shows all the GAC's that are added.

More can be added to this mod by majority requests.
15 Comments
Flexible Games  [author] 4 Feb, 2019 @ 10:26pm 
Recipes are all configurable.
Rhaane 4 Feb, 2019 @ 7:36am 
This mod is a neat idea but alot of the recipes are way too cheap and feel like cheating. Cheaper for using the specific machine is good just not 5 or 6 times less materials =/ example Laser Transmitter MK3 base recipe is 7 alloy and this machine makes it only 1 alloy where as 5 would be more fair.
Alayne 31 Jul, 2018 @ 4:17am 
That it is. Thank you very much.
Flexible Games  [author] 30 Jul, 2018 @ 4:17pm 
Update mod with new recipes, removed the belt crafter. Automation is always cheaper :D
Alayne 25 Apr, 2018 @ 1:06pm 
Yeah a fair few recipes changed. DJ's trying to remove the use of bars from everthing but the very first of machines. Increasing automation is the goal and well, that's exactly what your mod is doing so...

Your mod still works and is very useful but the different recipes does introduce a bit of a snag. Took some extra rerouting but then it worked.
Flexible Games  [author] 25 Apr, 2018 @ 11:04am 
I didn't know the recipes changed.
Alayne 25 Apr, 2018 @ 6:57am 
Hi! Is this going to be updated with the new recipes for the different items? Such as conveyors using copper wires and tin plates instead of just copper and tin bars?
Flexible Games  [author] 28 Jun, 2017 @ 12:54pm 
Yeah, Fixed the nano, forgot to make a comment. Thanks for catching that, it was the one GAC I didn't test (DOH!)
jlp1528 (Minty) 28 Jun, 2017 @ 12:18pm 
I will have to test the fix but thanks for patching! Thanks for your work in general. :)
jlp1528 (Minty) 28 Jun, 2017 @ 9:26am 
I lied. Power Boosters are in fact separate item IDs. Regardless, I found the issue: the key for the Power Booster MK2 is "PowerBoosterMK2", but the nano crafter code has key "MK2PowerBooster". I can only guess that if this simple typo were corrected, the nano crafter would work as intended. :)