Killing Floor 2

Killing Floor 2

118 ratings
KF-Stalker-Agroprom-2017Remake
   
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File Size
Posted
934.896 MB
25 Jun, 2017 @ 2:39am
1 Change Note ( view )

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KF-Stalker-Agroprom-2017Remake

In 1 collection by RockMax
Stalker Maps
20 items
Description
Update 13.5.2017

Added more spawn volumes
Tree branches, bushes & grass now moves
Made the map little more brighter

Update 1.3.2017

Made spawns faster

Update 20.2.2017
Removed teleports
Added more spawn volumes

Update 15.2.2017
Reduced volume on teleports

Update 9.2.2017
Anomalies - If you know what is good for you,
don´t step in them
New ambient overhaull
Added Teleports - Lets vote if you want them to stay or not
Updated path nodes
Updated volumes

Update 29.1.2017
New Ambient
Two new shops
Fully remade path nodes
Increased spawn rate system for zeds

QA
Q: Will there be underground?*
A: No in Survival, objective on the other hand...
thats another story.

Q:Do I need any other upks for this map?
A:No, just subscribe and done

Q: Is the map optimalized?*
A:Map has custom draw distance on every mesh

Q:Why is the map so big?
A:Because everything is in one kfm file, uncooked map
has 1.3GB

Q:Will you do other maps from Stalker universe?
A:I´m planning to do some maps yea

Q:Zeds stuck why?*
A:Frosbite remade all pathnodes and I made buch of
blocking volumes for better that should help with the
pathing and such.

Q:Some textures look wierd, why?
A:Well this is problem in 3ds max, I´m not a pro but
sure 3ds max makes these problems

Q:Why there is no ambient?*
A:We have one now, it´s very dark :)

Map has
700 custom meshes from grass to biggest buildings
624 textures
Something over 7000 path nodes
175 spawn volumes, some are set to Out of sight to have
better spawn system.
18 Comments
I SCREAM 12 Oct @ 3:30pm 
Патриарх стреляет сквозь деревья. Кал.
RockMax  [author] 30 May, 2020 @ 2:23am 
I fkd up bois, I Will try to fix it but that depends on the upload tool
Modo 29 May, 2020 @ 1:14pm 
LOUD AMBIENCE idk how to fix
Captain Awesome 16 May, 2020 @ 1:06am 
this depends on ur audio settings.
for me it is ok!
SarahTheWolf 15 May, 2020 @ 10:50pm 
The ambient sounds are terribly loud.
The Bean Stealer 17 Apr, 2019 @ 12:10pm 
Great map, whole lot of nostalgia. It's a faithful recreation of Agroprom; even the glitches. The trader pod didn't really work. On round 2 I was able to buy, but the rest of the time, I didn't see the arrows guiding me to the "shop" set up on the second floor. When I went to it between rounds, it didn't work.
Captain Awesome 1 Feb, 2019 @ 8:23am 
great map =)
Flammable 27 Feb, 2018 @ 2:31pm 
This map is so fucking good, i'm speachless, so great to play with 16 players and HoE, one of the best maps ever, thank you!
Asuka93sama 1 Feb, 2018 @ 11:55am 
on which server to play in the co-op?
Xerikzs 16 Dec, 2017 @ 1:55pm 
I thought it was something to do with big maps. Also seems to happen with maps that have physics props, like the CS:S ports. Strange.

Even with 400 ping we were still able to have fun, I really like these maps, so good job with that. Hope TWI make some kind of patch to fix this issue.