Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sumeria Nerf (Ziggurats)
   
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Type: Mod
Mod: Gameplay
File Size
Posted
2.539 KB
24 Jun, 2017 @ 5:21pm
1 Change Note ( view )

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Sumeria Nerf (Ziggurats)

In 1 collection by Tiramisu
Recommended Gameplay & AI Improvements
11 items
Description
Reduces science yields of ziggurat improvements by 1 and increases their gold yield by 1, because science yields are too valuable in Civ6. Ziggurats should be still strong enough to be worth building them.

What is this mod good for?

There are many other imbalanced civs, but what bothers me the most is when only one civilization like Sumeria is one or two eras ahead of the others. So this mod reduces the tech lead of Sumeria especially in the early game, which also prevents them to get techs for science-buildings too early and thus reduces their snowball-effect.
18 Comments
Puddings 14 Aug, 2021 @ 10:22pm 
Says not compatible?
Panzerkampfwagen-VI 16 Aug, 2018 @ 9:50am 
I mostly play TL europe (nightmare starting place for sumeria) when I reach modern age they still have war carts :D

But yeah usually in other maps they are OP but not as unbalanced as Kongo
Tiramisu  [author] 4 Jul, 2017 @ 3:16pm 
Oh, one very important thing to note is that I also play with lots of other mods. Especially with the "take your time" mods that increase the research costs by x2. I recommend using those mods very much, because they improve the game balance.

If you guys want to see a full list of mods I am using then check out this link:
https://www.civforum.de/showthread.php?102780-Eure-besten-Mod-Kollektionen-f%FCr-Civ6&p=7475548&viewfull=1#post7475548
It is written in German, but it is worth trying those mods and they work well with my Sumeria nerf. I am very satisfied with them. :steamhappy:
Tiramisu  [author] 4 Jul, 2017 @ 3:04pm 
Also in single player I had to build lots of military and settlers early on in the game instead of zigurats to compete with the AI and not get rushed by an enemy army. So I am already aware of this.
But I still managed to build lots of builders later on for both ziggurats and farms to keep the housing high.

I believe when ziggurats can give you +1 science, culture and gold they are still very strong (plus one additional culture later on in the game). My mod turned them into allrounders. So dont forget the other yields besides science.
Goon Jar 4 Jul, 2017 @ 2:43pm 
Ziggurats are simply not that powerful. You do not get housing, food, or production, which are essential in the early game. If you are focusing on science yields in the early game, any competent human player will just invade you with a bigger army as he has been focusing on food, production, and housing instead of measly science yields. On deity difficulty, sure, you can cheese the AI with ziggurat spam as the AI is not competent enough to take advantage of it. Even then in singleplayer: Your sities will grow slower, your production times will be longer and your overall position owuld be worse than if you just focused on the essentials first. Maybe if this was civ 5 it would be decent, but in civ 6, early science is no where near as important as food and production. Sure it works against the AI, but the AI has the intelligence of a rock, ANYTHING works against them.
Tiramisu  [author] 3 Jul, 2017 @ 5:02pm 
Ok guys, I think I will not add a science boots to ziggurats, because I have recently tested Sumeria even on demi-god difficulty and they are still quite strong. Also I had no big housing problems.
Tiramisu  [author] 29 Jun, 2017 @ 4:02pm 
I havent played in multiplayer, yet. Certainly there are more imbalances in the game than just ziggurats. My mod is just a step in the right direction.
Goon Jar 29 Jun, 2017 @ 3:42pm 
Yes, because everyone in multiplayer bans sumeria because of the ziggurats, not the Warcarts that can literaly steamroll an entire continent.
Tiramisu  [author] 28 Jun, 2017 @ 1:31pm 
You just have to build a few more workers to build additional farms to get the housing. You dont need to work those farms with your population.
Ziggurats also give you +1 culture if you build them on river tiles. So they are still very strong.

I have often seen a strong Sumerian AI with an insanly huge science amount in the vanilla version. So I decided to nerf them.
lapantouflemagic 28 Jun, 2017 @ 9:59am 
to be fully honest, i don't think ziggurats are very good.
yes, you get a bit of science at first, but then you can't make farms, which means no housing, so your cities don't grow that much.