Left 4 Dead 2

Left 4 Dead 2

920 ratings
Zombie-punch / Zombie-stookalka (Green elephant)
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File Size
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360.276 MB
20 Jun, 2017 @ 5:05am
1 Aug @ 1:49pm
100 Change Notes ( view )

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Zombie-punch / Zombie-stookalka (Green elephant)

Description
https://www.donationalerts.com/r/shaw__parseni - for me to eat some sweet bread, we all need it, ya know.

***

The whole world has become crazy... Don't let it take you with!

Berdyansk will give you large amount of tools for resistance against crazy freaks (a.k.a. poyehavshiye) to avoid their deadly slaps of death, such as:

Weapons' butt stroke
Baseball and cricket bat stroke
Healing - push ups 20 times before dinner
Vomit jar explosion
Pills jar - ♥♥♥♥ sweet bread jar
Shotguns by "Kurlyk" weapon concern
Chainsaw of Comrade Captain
Grenade launcher of Bratishka and Capitan - the polish canon with grenades produced by "ThreeTeeth Arms" corporation
Machete - small fork
Katana - big fork

And many other stuff!

WARNING. This mode change the sound effects only. Most of the music compositions won't be touched. So don't worry for jukebox or Midnight Riders' concert. But if you have modes that conflict with that mode, delete them or turn'em off.

TIP. If the game is experiencing loud audio interference, enter the command "snd_rebuildaudiocache" (without quotes) in the console from main menu. The procedure will take 5-10 minutes and partially correct the problem.

Intro mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3258456942

***

v1.0
- Mode launched

v1.1
- Fixed noise bug while equipped GL
- Trash files .sfk deleted (less memory requires now)

v2.0
- Added sounds katana hits (at zombies and game-geometry)

v2.1
- Increased volume of Vomit jar's explosion
- Increased volume of katana's hits at zombies
- One trash file .sfk deleted (less memory required now)

v2.2
- Fixed issue when explosion of Vomit jar wasn't played

v3.0
- Added sound effect of gas station explosion in "No mercy" campaign
- Added sound of boat horn for preveiw scene in "Parish" campaign
- Added sound effect of rats
- Added sound effect of water in some creeks

v4.0
- Added sound effect of horde spawn
- Added sound effect of items puck up
- Added sound effect of opening some elevators' gates
- Added sound effect of Saferoom bolt drop
- Added sound effect of closing Saferoom door
- Added sound effect of opening wood doors

v5.0
- Added reloading shotguns sounds
- Added tag-sound when your ally is vomited by Boomer
- Added tag-sound when your ally is tounged by Smoker
- Added tag-sound when Charger bumped into your ally
- Added tag-sound when Charger beat your ally
- Added sound effect when you have been vomited by Boomer
- Added sound effect when Charger bump into you and beat you
- Added sound effect when you have been tounged by Smoker

v6.0
- Added all sound themes in main menu
- Added sound effects of Common Infected random spawn
- Added sound effect of ally's death in second part campaigns

v7.0
- Added sounds for "M134 Minigun"
- Added sounds for "Browning M2"

v7.1
- Fixed issue when "M134" fire sound was not corrected
- Increased volume of "M134" gun fire

v8.0
- Added sound effect of battle jets in "Parish" campaign
- Added sound effect of closing some elevators' gates
- Added sound effect of succesful pressing elevators' call button
- Increased volume of opening wood doors

v9.0
- Added sound effect of Survivors team death (in campaigns of the 2nd game part)
- Added sound effect of sedentary Witch
- Added sounds of Tank's pounds and also sounds of Tank's rock hit

v10.0
- Added sound effect of crows
- Added sound effect of steam
- Added sounds of Hunter's jumps
- Added sound effect when Hunter grabed you
- Added sounds of pain pills equip

v11.0
- Added sound effect of rescue transport arriving for both game-parts campaigns
- Added title song in L4D1 & L4D2 campaigns
- Added sound effect of survivors' team death (in campaigns of the 1st game part)

v11.1
- Changes of 1st game part survivors' death sound effect was canceled

v12.0
- Added sounds of pipe bomb beeping and rebounds
- Added sounds of preparing and using defibrillator

v13.0
- Added sound effect of Charger's charge
- Added sound effect of winning dwarf at shooting gallery in "Dark carnival" campaign
- Added sound effects of winning medals (for 4, 7 and 10 minutes) and of obtaining of own record and team record in "Survival" and "Versus Survival"
- Added effect of completing every 25% of way in "Versus"

v14.0
- Added some Jockey sounds

v15.0
- Added sound of firework crates blowing up
- Added sound of cola shipment to Whitaker in "Dead center" campaign

***

Other versions of that mod are in the comments down below (in Russian).
668 Comments
LexaZlat74Ru 15 Oct @ 10:54am 
братишка а я тебе поиграть принес
LexaZlat74Ru 15 Oct @ 10:54am 
эхх вот бы скинчик пахома и братишки
Shaw Parseni  [author] 14 Oct @ 12:29pm 
Gnom_212, играй. Веселись. Как Задорнов на концерте :kapitan:
Gnom_212 14 Oct @ 10:27am 
Блестящий мод, уважаемый товарищ капитан! Великолепно подобраны звуки! Искренне благодарен вам, за весёлый опыт, как в старые-добрые времена. Добра, мил человек, денях побольше и хлеба послаще! Снимаю шляпу! :kapitan:
Shpuntoviy 14 Oct @ 10:26am 
Браток, ну что ты сердишься-то?
Gnom_212 14 Oct @ 10:25am 
Ой, ну ты стукнул... Стукнул-то ты меня крепко!
Shaw Parseni  [author] 14 Oct @ 10:10am 
МОЛЧАТЬ! Чё за хуйня у вас тут?!
Gnom_212 14 Oct @ 9:10am 
Смотри, вот зомби, они тебе выживать мешают, зомби. А я вот, давай я здесь насру, и они все прибегут сюда... и зомби, и мы их убьём. Давай? Ооой, хочешь я насру здесь? :dostal:
Shpuntoviy 14 Oct @ 9:09am 
Эх вот в деревнях-то было всё!:groovy:
Gnom_212 14 Oct @ 9:03am 
Покушать-то :pokushat::aaaaa: