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At the end, add effects to try an give it some atmosphere and punch.
Most of my industry experience has been as a character artist, and I'm new to game environments like the ones I've been doing, and the biggest thing I've learnt is It's best to go into an environment with a clear project objective, and once your done move on to the next project. Keep that objective in mind and make sure what your doing is meeting that goal and not distracting from it. For instance, Bespin catwalk; my goal was about achieving a sense of scale and low poly modelling, I didn't spend much time on texturing, and I don't think anyone has noticed that the big bridges aren't textured, they're just lit, it didn't matter, no one cared.
Also know when to abandon your project, this scene took me a little over a month to do, all I see is what's wrong with it, but you must let it go sometime. Take what didn't work and fix it in your next project.
Hope my rambling helped