The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Skyshards
   
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37.683 MB
15 Jun, 2017 @ 11:11am
25 Dec, 2021 @ 1:44pm
6 Change Notes ( view )

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Skyshards

Description
Greetings, Adventurer, and thank you for stopping by!

Curious as to what Skyshards is all about? Well then, let's begin shall we?

This mod was born out of the desire to bring about the Skyshard hunting experience that The Elder Scrolls Online brought us.



Never played ESO before? No problem! This mod adds 108 Skyshards, which are objects containing a magical essence that can be absorbed, throughout the 9 holds, with lore-friendly hints via a full-fledged quest system. After 3 (configurable) Skyshards are absorbed, you will gain 1 (configurable) perk point that you can invest as you please.

In ESO the Skyshards would emit a beacon of light as well as emit a specific sound, making finding them somewhat trivial if you had a keen eye/sense of hearing. So with the help from developer videos as a reference, I had new sounds created, along with adding Skyshard beacons based off of in-game assets.

Skyshards now emit an ambience sound when you are near them which increases in volume as you get closer, allowing you to pinpoint them accurately with sound alone. Custom Sound Output Models allow for fine-tuning of the audio to ensure a perfect experience for headphones and standard speakers.

The Skyshards and their beacons (if enabled) are dynamically affected by light so you will get a varied and exciting experience each and every time, based on the time of day as well as the weather and several other factors.

Furthermore, thanks to pointers from DSAMG - Dragon Soul Absorb More Glorious, I have implemented an animation sequence that plays when you absorb a Skyshard, much like the original from ESO.

The result? Hopefully a rather epic Skyshard experience, similar to the original from ESO! But don't take my word for it, see for yourself from the videos above.

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107 Comments
Deadmano  [author] 17 Apr, 2024 @ 4:34am 
@shane.ruston: So glad to hear that, and you're welcome! :love:
shane.ruston 17 Apr, 2024 @ 2:14am 
Persistance has paid off it's fixed!! Thank you so much for your help.
shane.ruston 17 Apr, 2024 @ 12:55am 
Many thanks for your encouragement, I'll try installing your mod from Nexus/Vortex & let you know how I get on.
Deadmano  [author] 16 Apr, 2024 @ 10:47pm 
@shane.ruston: Up to you! But generally you do not want to be removing mods mid-playthrough, as it can cause all kinds of issues (formIDs shifting being one of them). I hope you end up having a wonderful playthrough regardless of what you decide! :love:
shane.ruston 16 Apr, 2024 @ 8:14am 
I am subscribed to the mod, I was using Vortex/Nexus until the recent changes meant that I had to use the Skyrim Data Files thing. I've just used it to put Skyshards below the Unofficial Skyrim Legendary Edition Patch & the Enhancements file below that. I don't want to have to go back & reload a save from weeks ago but, I may have no choice. Or, I could just give up on the Skyshards thing altogether.
Deadmano  [author] 16 Apr, 2024 @ 2:32am 
@shane.ruston: Are you subscribed to this mod? If so, are you using a mod manager to sort your mods? Regardless, you just need to make sure that Skyshards.esp is re-enabled and active in your mod list before trying to load that old save up (the one before you uninstalled Skyshards).
shane.ruston 16 Apr, 2024 @ 2:30am 
I uninstalled ESO Skyshards as I didn't think that it was compatible with your Skyshards file. It is still listed in my file list but your file is not.
Deadmano  [author] 15 Apr, 2024 @ 7:38pm 
@shane.ruston: So what exactly happened when you reinstalled the mod and loaded the older save before you ended up uninstalling? The only thing I can think of is the load order was not the same (the game uses FormIDs) and so something went wrong. Really sorry to hear that, especially considering how close you got! Going forward, with a future update, I'll see about storing the progress outside of the game/quest system or having it be more robust.
shane.ruston 15 Apr, 2024 @ 5:33am 
It didn't work but thanks for the suggestion.
Deadmano  [author] 15 Apr, 2024 @ 3:11am 
@shane.ruston: Let me know how it goes!