Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Revali's Rito Tribe
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
7.072 MB
11 Jun, 2017 @ 6:49am
14 Oct, 2022 @ 6:05am
7 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Revali's Rito Tribe

In 1 collection by SharkyMcSnarkface
Sharky's Civilizations
36 items
Description
"Ravioli ravioli give me the updraftioli!"
- Revali

Adds the Rito tribe led by Revali from The Legend of Zelda: Breath of the Wild.





Unique Ability: Revali's Gale
All land infantry units ignore terrain costs and can paradrop with a range of 5 tiles in friendly territory.

Unique Unit: Swallow Bowman
Replaces the Composite Bowman. 3 movement speed, and may move after attacking. +15% combat bonus in hills and tundra (if forest or jungle is not present), which can stack to 30%.

Unique Building: Flight Range
Replaces the colosseum. +15% production bonus towards ranged units in the city. +15 XP for all ranged units. +2 happiness.



Compatible mods:
  • Unique Cultural Influence
  • Civ IV Leader Traits



Revali's peace theme: https://youtu.be/OtpmvbT_PpE

Revali's war theme: https://youtu.be/nkmD6WFf-xo
9 Comments
kkeday 28 Dec, 2024 @ 12:16pm 
Fun to play. Good Job! :steamhappy:
Teckly 6 Dec, 2023 @ 10:13am 
Hello

I noticed three of your species mods (this one the zonai and the zora) has an incompability issue with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2280231911 , but I don't see why.
Is there a way to fix this?
thanks
EMoney 22 Jun, 2017 @ 5:33am 
It looks like this mod includes a unit called a Kass, a Great Musician which is 4x more effective than a normal GM. You can only get this by completing the Patronage policy tree, as a gift from a city-state. You may want to mention this in your description above.
joke 16 Jun, 2017 @ 9:13pm 
@DartsTheMonkey
Yay!
SharkyMcSnarkface  [author] 16 Jun, 2017 @ 5:49pm 
I fixed it! Fixed the mod! I don't know what I fixed, or why I needed to fix it, but it's fixed and I'm happy :fhappy:
SharkyMcSnarkface  [author] 12 Jun, 2017 @ 3:26am 
@TheWitherBoss876 Really? Weird. This mod doesn't change anything related to the game's DLL stuff so it shouldn't happen. I'll take a look into this anyway.
Master Wizard Wither 11 Jun, 2017 @ 7:37pm 
Ehh, just found your first compatibility bug on this. Didn't want to edit the other comment because I need this to be seen. After I installed this and tried to play the civ, IGE and the Community Patch started having compatibility errors. I know it's this mod because everything worked fine when I deactivated it and started playing the Zora. It's not that major, but I love world building in my modded games. I'm not sure how this mod could cause it, do you by any chance have any other files packaged within?

Don't hype us by giving us a potential release date for your next mod. I know quite well that that puts a ton of stress on whoever is doing whatever. I'm not sure if you will get this reference, but take it slower, sera. True fans of your mods would understand your choice.
Master Wizard Wither 11 Jun, 2017 @ 6:24pm 
Just looking at the UA and the UU makes me think this is the perfect "So you think you can invade me?! Heck no, I ambush you from all angles" civ. There is only one thing I look forward to with the Gorons; what the UB is going to be. My best guess is that grill thing they have that allows them to have a stronger granary, or a hot spring that causes all units around the city to passively heal. Both would make them a powerfully defensive civ that prefers to stay tall rather than wide like the Ritos would probably prefer.

Keep up the good work, I'm eager to see how everything turns out for the other planned civs.
SharkyMcSnarkface  [author] 11 Jun, 2017 @ 6:04pm 
@H138 Yeah sometimes things can get a bit glitchy when I first release a mod, I'm sure by next update the unique unit and diplomacy dialogue will be out and kicking (Which would probably be tomorrow).