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-Getting killed by enemies hidden underneath trees is not sanity friendly.
-Because there's so many gun enemies at a distance with no available cover for you, you're certain to run out of throwing knives by the end of the first floor, unless you want to break your combo.
-Hiding enemies in tiny rooms is an annoying trend; you do a sick combo but lose all momentum because there's one enemy sitting in a dark corner somewhere.
-Don't let enemies immediately chase you upon entering a scene.
-Melee levels NEED cover for the player to move between. The second scene is a just a box filled with shotgun enemies and they all have line of sight to you entering, so baiting them out is the only viable strategy.
Because you only have three knives and every enemy has a gun, this level is just a process of baiting enemies through doors and finishing them on the floor over and over. The graphics are nice, but there's no flow to the level and high kill combos are impossible.
putting so many fucking 'random' enemies was the worst decision you could've done while designing this fuck-fest of a level, when there is a box of people and you are trying to bait them out, the worst thing that could happen is somebody coming out and getting you when you couldnt even see them, be better please.