Space Engineers

Space Engineers

25 ratings
quantum space folding cargocontainer
   
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Type: Mod
Mod category: Block
File Size
Posted
1.250 MB
31 May, 2017 @ 2:42am
1 Change Note ( view )

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quantum space folding cargocontainer

In 1 collection by Prof. hulk
other mods and ships to look at
12 items
Description
thanks to some mysterious alien tech floating in space some scientists were able to make this project possible.

building materials are as followed for each container

large ship:small cargo:
"InteriorPlate" Count="130"
"Construction" Count="35"
"SmallTube" Count="20"
"Motor" Count="2"
"Display" Count="1"
"Computer" Count="4000"
"Construction" Count="5"

large cargo:"InteriorPlate" Count="155"
"Construction" Count="25"
"Computer" Count="8000"
"Motor" Count="8"
"Display" Count="1"
"InteriorPlate" Count="20"

small ship:small cargo:
"InteriorPlate" Count="52"
"Construction" Count="1"
"Computer" Count="1000"
"Motor" Count="2"
"Display" Count="1"


large cargo:
"InteriorPlate" Count="1300" />
"Construction" Count="60"
"SmallTube" Count="60"
"Motor" Count="20" />
"Display" Count="1" />
"Computer" Count="2000" />
"Construction" Count="20" />


(WARNING! cargo space is near infinite and if container is to be damaged to point of destruction and is loaded results could vary in extreeme scenarios total loss of ship may happen)

if you guys feel like donating for the work i have done heres a paypal link

Paypal[www.paypal.me]
12 Comments
BurningToast 12 Feb, 2022 @ 12:07am 
Mod broken in warfare update says [critical error] in debug menu

MOD_CRITICAL_ERROR: quantum space folding cargocontainer, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: quantum space folding cargocontainer, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: quantum space folding cargocontainer, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
jetblade545 12 Mar, 2020 @ 7:48pm 
it does
Slimez 21 Jun, 2018 @ 1:18pm 
Hope this still works
Alex Ringess 11 May, 2018 @ 6:54am 
I posted the same message to the discussion feed of that mod but as there is some incompatibilities between these mods, maybe a communication between you and the developper of this mod could help ?
Prof. hulk  [author] 10 May, 2018 @ 12:18pm 
there is nothing i can do about that the cargo bar mod
Alex Ringess 10 May, 2018 @ 2:07am 
Hi.
First, thank you for this mod. Very usefull.

I just noticed an incompatibility between your mod and this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=677790017 . When your mod and this one are active on the same world, it cause systematical CTD.
Prof. hulk  [author] 26 Aug, 2017 @ 5:35pm 
sad to say but the only way to get no mass in the containers is to mod the materials and components
BioMech 25 Aug, 2017 @ 6:41pm 
does the mass inside the container weigh down the ship, or is like the old container system, where the mass of the cargo doesn't affect ship flight?
Prof. hulk  [author] 30 Jul, 2017 @ 7:50am 
best thing you can do is empty them into stock containers and then switch just incase. i havent tried to see if swaping mods changes anything but best you not try swaping mods until the cargo is safely transfered
M3VDK 29 Jul, 2017 @ 1:48pm 
im running your outdated verson at mo will i lose any of my inventory if i just swop them over or just to be safe load the game with the old version empty out the cargo then swop versions