Arma 3
174 oy
Project Infinite - Remington R1 Enhanced
   
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Data Type: Mod
Mod Type: Weapon
Dosya Boyutu
Gönderilme
31.005 MB
30 May 2017 @ 9:15
1 Değişiklik Notu ( görüntüle )

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Project Infinite - Remington R1 Enhanced

Açıklama
The Model 1911 R1 takes history’s most trusted pistol platform to new levels of performance. Advancements include a match-grade stainless steel barrel and precision-fit bushing for out-of-box accuracy; precision-machined frame and slide to ensure smooth cycling; and a three-dot dovetailed sight system promoting rapid target acquisition. A crisp, clean predictable trigger pull delivers added precision on the range or in competition.

Remington R1 Enhanced
Remington R1 Enhanced (Brushed)
Remington R1 Enhanced (Engraved)
Remington R1 Enhanced (Tan)
Remington R1 Enhanced (Multicam)

READ THIS BEFORE USING
Do not use separate packs and Project Infinite - All in one at the same time. This will cause config overlaps.
This addon requires Project Infinite - Core

See also:
Project Infinite - All in one
Project Infinite - Sako RK 95
Project Infinite - Falkor Petra
Project Infinite - Core
Project Infinite - Attachments
Project Infinite - Attachments CBA_A3
Project Infinite - Inspect weapons
65 Yorum
=BAD=DreadForce83 1 May 2021 @ 15:17 
If only this firearm could take on lamp attachments. Other than that, this is spot on, truly well made mod.
Axon 19 Oca 2021 @ 8:07 
mooooore pistol:steamhappy::steamthumbsup:
Best 16 Ara 2018 @ 3:31 
Where is rail ?*?
CrimzonEmpire 19 Tem 2018 @ 18:04 
Are super rounds more powerful then gap
floodkiller52 22 Eki 2017 @ 16:05 
can use inthe server I play on, restrics ammo capasity.
Tango 8 Ağu 2017 @ 11:09 
the multicam one is sick
Carlos 18 Haz 2017 @ 16:26 
No rail?
Gibson585 9 Haz 2017 @ 10:21 
That would be awesome if you could, thank you!!!
Bnae  [yaratıcı] 9 Haz 2017 @ 10:16 
@Gibson Well I can add A3 ACP magazine but it'll much more powerless :)
Gibson585 9 Haz 2017 @ 9:35 
Ah ok, thanks for the reply! As an owner of both these weapons, I can tell you first hand that you will damage the weapons extractor pin chambering a .45 GAP in any 1911, as the bullet casing is shorter than an ACP round. It could work for a DAYZ, scenario where ammo is rare and salvaged if you could script it jamming every few rounds. Reguardless, cant wait until you add some factory ammo to this weapon, so I can start making it standard issue in my missions.