Arma 3
174 ratings
Project Infinite - Remington R1 Enhanced
   
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
31.005 MB
30 May, 2017 @ 9:15am
1 Change Note ( view )

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Project Infinite - Remington R1 Enhanced

Description
The Model 1911 R1 takes history’s most trusted pistol platform to new levels of performance. Advancements include a match-grade stainless steel barrel and precision-fit bushing for out-of-box accuracy; precision-machined frame and slide to ensure smooth cycling; and a three-dot dovetailed sight system promoting rapid target acquisition. A crisp, clean predictable trigger pull delivers added precision on the range or in competition.

Remington R1 Enhanced
Remington R1 Enhanced (Brushed)
Remington R1 Enhanced (Engraved)
Remington R1 Enhanced (Tan)
Remington R1 Enhanced (Multicam)

READ THIS BEFORE USING
Do not use separate packs and Project Infinite - All in one at the same time. This will cause config overlaps.
This addon requires Project Infinite - Core

See also:
Project Infinite - All in one
Project Infinite - Sako RK 95
Project Infinite - Falkor Petra
Project Infinite - Core
Project Infinite - Attachments
Project Infinite - Attachments CBA_A3
Project Infinite - Inspect weapons
65 Comments
=BAD=DreadForce83 1 May, 2021 @ 3:17pm 
If only this firearm could take on lamp attachments. Other than that, this is spot on, truly well made mod.
Axon 19 Jan, 2021 @ 8:07am 
mooooore pistol:steamhappy::steamthumbsup:
Best 16 Dec, 2018 @ 3:31am 
Where is rail ?*?
CrimzonEmpire 19 Jul, 2018 @ 6:04pm 
Are super rounds more powerful then gap
floodkiller52 22 Oct, 2017 @ 4:05pm 
can use inthe server I play on, restrics ammo capasity.
Tango 8 Aug, 2017 @ 11:09am 
the multicam one is sick
Carlos 18 Jun, 2017 @ 4:26pm 
No rail?
Gibson585 9 Jun, 2017 @ 10:21am 
That would be awesome if you could, thank you!!!
Bnae  [author] 9 Jun, 2017 @ 10:16am 
@Gibson Well I can add A3 ACP magazine but it'll much more powerless :)
Gibson585 9 Jun, 2017 @ 9:35am 
Ah ok, thanks for the reply! As an owner of both these weapons, I can tell you first hand that you will damage the weapons extractor pin chambering a .45 GAP in any 1911, as the bullet casing is shorter than an ACP round. It could work for a DAYZ, scenario where ammo is rare and salvaged if you could script it jamming every few rounds. Reguardless, cant wait until you add some factory ammo to this weapon, so I can start making it standard issue in my missions.