RimWorld

RimWorld

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Better Workbench Management
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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541.681 KB
30. maj 2017 kl. 2:45
6. aug. kl. 1:19
60 ændringsbemærkninger ( vis )

Abonner for at downloade
Better Workbench Management

Beskrivelse
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod.

This mod adds some some QoL features to the workbench and bills overview screens:

* When the "Count Equipped" option is selected in bill details, adds an option to also count equipped items even when colonists are away from their home map (e.g. caravaning or raiding).

* A "Copy All" button has been added to the bills overview to copy all the bills in a workbench. The paste button will then paste all copied bills.

* When pasting bills you can "Paste Link", which links the bills back to their originals. Any changes made to a linked bill will be mirrored to all bills in the chain. Links can be made across workbenches and can be broken manually later.

* When a workbench is selected, its Bills tab will automatically open. This can be disabled in the Mod Settings menu.

* Bills using "Do until X" now have a button to add arbitrary extra products to be counted. For example, you can create a bill to produce X Simple Meals and set that bill to also count Fine and Lavish Meals in the final count.

* Bills set to resume production when stock falls to a certain level now show that level in brackets on the workbench overview.

* Button added next to each bill allowing the toggling of bill store mode between "Drop on Floor" and "Take to Best Stockpile" from the bills overview page.

* You can drag to reorder bills in a workbench's overview instead of having to use the up/down buttons. Dragging works from anywhere in a bill's background or use the drag box that has replaced the buttons.

* Navigation arrows added to bill details window to navigate between bills in that workbench.

* Ability to rename bills. (From RimWorld version 1.6, rename button is native feature in RimWorld)

* When a single bill is copied, a "Paste Into" button appears on every other bill, in the bill details and workbench overview screen. This button will paste all compatible settings from the source bill into the target bill, except for the output product itself. For e.g., you can create a number of tailoring jobs for different items of clothing, adjust the production counts and material filters for one and paste these into all the others. Any job's settings can be pasted into another, but not all settings are compatible between all recipes; incompatible settings will not be copied.

* The Mod Options section for this mod lets you change the default store mode of new bill's to "Drop on floor" instead of "Take to best stockpile".

* Fixes inconsistency in vanilla where items without quality or hitpoints, like meals and medicine, are not counted if they are not in a stockpile.

* You can set a bill restriction that applies to the entire workbench, so all bills on that workbench share the same restriction. New bills and copied bills will automatically inherit this restriction.

-- Notes:
* When a bill is copied only a reference to the copied bill is made at the time. No data copy is done until you paste, so if you change the original bill before pasting, the pasted bill will have the modified data. If you delete a copied bill, it will be removed from the "clipboard" too.

* Can be added to existing save.

* You can use the mod "Everybody Gets One" if you want to set target counts based on colonist counts, or set minimum stockpile counts for ingredients: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1687566130

* Use this mod if you want the butchers table to count different meat types: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178417679

* Workbench bill limits can be removed with this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1588831229

Translation credits (GitHub usernames):
Russian by @skyarkhangel
Simplified Chinese by @mm615657
Japanese by @Proxyer
Spanish by @53N4
Korean by @LazyRichard

Source: https://github.com/Falconne/ImprovedWorkbenches/

Standalone download: https://github.com/Falconne/ImprovedWorkbenches/releases

Ludeon: https://ludeon.com/forums/index.php?topic=33083.0

You can view planned features / roadmap and known bugs here: https://github.com/Falconne/ImprovedWorkbenches/issues
Populære diskussioner Vis alle (10)
152
10. okt. kl. 14:18
Bug Reports
falconne
6
18. mar. 2023 kl. 4:42
Suggestion: Default ingredient radius.
Draconicrose
2
9. dec. 2022 kl. 3:02
Suggestion: Do until X/X per tame
Khyron
1.157 kommentarer
Vril 30. sep. kl. 11:30 
Why it only copy 15 workbench bills, ie. the vanilla limit?
Daemonjax 29. sep. kl. 21:43 
In 1.4, this causes the game to not finish loading (have to alt+f4), and it also wipes my modlist. Could be some weird incompatibility with some other mods, but my modlist is pretty light. Maybe dubs mint menus.
Subspace 21. sep. kl. 9:21 
Counting items when away doesn't count for pawns not on the planet (any kind of orbital location). Works fine for pawns away from colony but still on the planet.
Cavinaar 20. sep. kl. 13:49 
The 'Content' tab I believe is from [sbz] Neat Storage.
Archangel1313 19. sep. kl. 13:49 
counting other items no longer works, could this be fixed please
Vulkandrache 11. sep. kl. 6:13 
I have an issue with opening the storage tab automatically. It works for bills, but stockpiles have a completely useless "content" tab that gets opened instead. Is that an issue with this mod or doe that come from another mod that i am not aware of?
Lil Kitty Girl 10. sep. kl. 19:45 
Link bills only work up to a certain amount. After you reach that limit, new links won't happen :(
Lil Kitty Girl 4. sep. kl. 3:45 
Would be cool if this worked on VEF's process and added the do until to all processes (Although I know it's kinda a separate thing with the same bill drop down)
TALE 22. aug. kl. 2:24 
i realy need hugslib ?
llunak 18. aug. kl. 21:47 
@ArcticHeresy There is a github PR in case you do not watch those.