Stellaris

Stellaris

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MP Kollektion der deutschen Stellaris Gruppe
   
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Description
Mod Sammlung für unsere MP Runden.

Das hier in die settings.txt im document verzeichnis reinopieren unterhalb des usernamens.

last_mods={
"mod/ugc_1087781345.mod"
"mod/ugc_1140780022.mod"
"mod/ugc_1255617173.mod"
"mod/ugc_1311024910.mod"
"mod/ugc_1400726514.mod"
"mod/ugc_1584133829.mod"
"mod/ugc_1584571997.mod"
"mod/ugc_1590362799.mod"
"mod/ugc_1592149666.mod"
"mod/ugc_1593221761.mod"
"mod/ugc_1610578060.mod"
"mod/ugc_1617534169.mod"
"mod/ugc_1622482538.mod"
"mod/ugc_1633836390.mod"
"mod/ugc_1690349661.mod"
"mod/ugc_1700433138.mod"
"mod/ugc_682090850.mod"
"mod/ugc_682165224.mod"
"mod/ugc_707297106.mod"
"mod/ugc_784249404.mod"
"mod/ugc_827341140.mod"
"mod/ugc_909826215.mod"
}
Items (20)
Mod Menu
Created by had
This is a mod resource for mods that use Mod Menu. Load order Put this mod after all other interface mods. Corrently supported mods: AutoBuild Is it alive? Heh. Board That Ship! Dynamic Difficulty - Ultimate Customization Core Game Mechanics Is it alive? D...
2D Galaxy with Large Hexagons
Created by SeeleDE
I used to be a long time subscriber of the '2D Galaxy' mod by dskod1. The little tweak to just two code lines made the galaxy map for me much more convenient both to play with and look at. About 3600 fellow subscribers agreed. However, the unadjusted appea...
Auto Survey At Start Standalone (outdated)
Created by had
This simple mod adds the technology for automation science ships at the start of the player and the AI. Now this feature is part of Human Fallen Empires, you may unsubscribe, if using both mods. Ironman compatible, achievements uncompatible. Savegame compa...
Automatic Pop Migration [Outated - 2.2]
Created by The Dadinator
Ambit has brought the mod up to 3.1+: Get it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2591166867 Is manually shifting around pops that are out of work and homeless getting you down? Want to get back to conquering the galaxy? This mod wi...
Balanced Start System Generation - More balanced neighbouring systems
Created by Doomwarrior
A balanced and fair Start that reduces the crazy luck factor early game still faces. This mod guarantees the same level of ressources the starting system gets in the predefined neighbouring systems to even out the heavy dependency every one has to relative...
Crisis Manager - End-Game Edition [Abandoned]
Created by NaK1119
Abandoned I abandon this mod and will not update it for Stellaris 2.4 or later. This mod probably works without updating for the present, but please use it on your own risk. I relinquish the copyright of this mod. So, for changing and/or distributing this ...
Dynamic Difficulty - Ultimate Customization
Created by Gratak
Ever had the problem that early game was way to hard and either you die early, or the game becomes boring very soon afterwards? Or do you think the game is too hard/easy in general and the player would deserve some bonuses/penalties? Or do you want stronge...
Encourage Growth Permanently [3.0]
Created by Sayle
The mod is now updated for 3.0. As Encourage Growth is no longer in the game, the decision has been tweaked slightly. It provides a +10% growth rate bonus, but you need to also be using the Nutritional Plenitude edict, which takes up a slot and gives you +...
Expanded Colours
Created by Veegi
4.0.* Compatible Expanded Colours Version 2.0 This mod augments the vanilla palette to a total of 195 colours in various ranges. Additionally, all the new colours are usable by the AI. Compatibility This mod is savegame, achievement, ironman, and multiplay...
Extra Ascension Slots (6)
Created by Telsari
Supported Version: 2.7.* Description: A simple mod which adds 6 extra Ascension Trait slots and a repeatable tech to get them. Features: Adds 6 Extra Ascension Trait Slots Adds a repeatable Tech to get the Ascension Slots Incompatibilities: Mods that modif...
Flags : Emblems & Backgrounds [Outdated]
Created by swefpifh
Hello and sorry for the inconveniance. I won't update this mod because i take time for others things. Above all, I would like to thank "Charanth" for taking the time to continue updating this mod. So I invite you to join the new page of the mod : https://s...
Fleet Manager Rejiggered
Created by AlphaAsh
Changes the Fleet Manager UI for Intuitiverlyness I hated the layout of the Fleet Manager so I changed it. Tested on 1920x1080 only. UI scaling set to 1.3. No, intuitiverlyness is not a word. COMPATIBILITY Built against Stellaris v2.2.6. I don't care if it...
Less Demotion Time Balance
Created by Doomwarrior
2.5.x ready. This Mod reduces the ridiculously long demotion time of 3600 and 1800 days of rulers and specialists to 1/10 of the time. Which is plenty for a job change ;-) This should also reduce the issue of instant promotion and way way crazy long demoti...
Matter Synthesis Segment for Ringworld
Created by aiime
Adds matter synthesis segment (for ringworlds) that produce minerals (replaces the commercial/energy segment). Features Matter Synthesis Segment Ringworld basic segment Replaces the commercial/energy segment +20 housing, +20 transmutator jobs Transmutator/...
New MegaStructure: Mega Shipyard (2.0)
Created by DrBLOOD95
Compatible with 3.0.X ✔️ https://i.imgur.com/ilmZlI8.png FEATURES The Mega Shipyard is a new mega structure which allow the player to build new giant space fleets at an amazing rate. I am aware that Stellaris has done their own shipyard, but I am not going...
No Megastructure Limits
Created by RESPECT THE SHOVEL!
With the 1.8 update, our greatest scientists and engineers managed to, for reasons unknown, become dense, daft, or dumb immediately upon completion of most megastructures, and not a single one could explain again how it worked or how to make it again. This...
Ruined Ecumenopolis
Created by Sam_
This mod adds two new systems that randomly spawn on Galaxy Generation. Each system contains a ruined ecumenopolis that you can restore, much like the systems containing ruined megastructures. About The systems in this mod spawn with a similar rarity to th...
Technology Repeated
Created by starchitec
More Repeatable Technologies Ever reach the late game and wonder if there is more to physics than slight buff to shields or energy weapons? This mod adds enough additional balanced and repeatable techs that you will not be forced to alternate between 4 opt...
Tiny Outliner v2
Created by Ivam
Compatible with version v3.8.x. **THIS MOD WILL NOT UPDATE ANYMORE.** YOU CAN USE SOME ALTERNATIVES LIKE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2948301103...
Unique Systems Spawn 100%
Created by had
This simple mod maximize spawn chance of vanilla unique solar systems. Dlc content like leviathans, enclaves and so affected if you have dlc. For Stellaris 3.6.* Full list Savegame compatibility Affect galaxy generation, so new game needed, you may also tu...