RimWorld

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RWWB : Rimsenal
   
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376.682 KB
26 May, 2017 @ 3:41am
26 May, 2017 @ 3:00pm
2 Change Notes ( view )

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RWWB : Rimsenal

In 1 collection by Precious Pomeranian
RWWB : RimWeapon Balance
10 items
Description
I love Rimsenal, it's a pretty great mod set with a wonderful array of weapons. I found myself never using or touching them though, as they just didn't compare to other weapon mods. Rimsenal is one of the mods that helped inspire me to start this project.

This mod changes a number of Rimsenal weapons to be more in line with my balance project, using the mod patch method.



Here's the patch notes.

Combat Blade
Damage from 19 to 15

GD Buckshot Launcher
Warmup from .5 to .6

GD HV SMG
Damage from 8 to 7

GD modular carbine
Range from 39 to 29

GD modular DMR
Warmup from 2.25 to 1.57
Range from 39 to 40

GD modular LMG
Cooldown from 1.95 to 1.25
warmup from 2.1 to 1.35
range from 32 to 29

JI AMR
Cooldown from 3 to 2.5
Warmup from 4.5 to 3.5

JI molten Pistol
Range from 18 to 21

Ji molten rifle
Range from 29 to 34

JI siege Shotgun
Cooldown from 1.3 to 1.2

JI suppressor cannon
Cooldown from .6 to .94

TE kinetic Lance
Cooldown from 2.8 to 2.73
Warmup from 3.2 to 3.63
Range from 20 to 25

TE kinetic long rifle
Damage from 28 to 35
Short accuracy from 85 to 88
Medium accuracy from 83 to 86
Long accuracy form 80 to 83

TE kinetic pistol
Range from 16 to 17

TE kinetic rifle
Range from 25 to 36

TE storm cannon
Cooldown from 2.02 to 1.27
Warmup from 2.43 to 1.39
Burst from 6 to 10
Short accuracy from 45 to 55
Medium accuracy from 29 to 39
Long accuracy from 11 to 22

TE thudd gun
Damage from 13 to 26
Cooldown from 1.2 to 1
Warmup from .8 to .7
Short accuracy from 65 to 75
Medium accuracy from 50 to 60
Long accuracy from 10 to 20

Vibrosword
Damage from 10 to 9

YP dual wield shard pistols
Cooldown from .35 to .6
Warmup from .3 to .5

YP shard rifle
Range from 21 to 25

YP Spike Rifle
Damage from 16 to 21
Warmup from 2.1 to 1.3
Short accuracy from 65 to 70
Medium accuracy from 75 to 80
Range from 35 to 39

YP Vector shot
Burst from 3 to 6
Range from 10 to 14


And as always, the documentation used to create my mods can be found here
https://docs.google.com/spreadsheets/d/18sS12brn0e_xDUs4KxYvBX1kTHmOjzvqchZyHNREWMc/edit?usp=sharing

Explosives and specialized weapons haven't been touched. Both will most likely have to be handled on a case by case basis. It's Rimsenal though, they'll be pretty balanced. After going over the A17 changes, I ended up reverting a LOT of my original changes that I made to the A16 version.

The A17 changes put a pretty large number of weapons in line with my mod project.

Now that this is done, I'm going to eat some popcorn and relax, a single line of code in the core mod with different capitolization took me over an hour to find. I'm still learning XML and all the 'fun' that comes with it. Huge props to my friend Zwagoth for helping me learn. This series would be impossible with out him.
16 Comments
Precious Pomeranian  [author] 3 Dec, 2017 @ 8:36am 
The original data is from a rather large collection of popular A16 mods. Once gathered I organized the weapons in the mods into categories, based on the vanilla weapons.

Once that was done the median for the performance of all the weapons was used to create the bar for balance, which is why basically any mod included in this was adjusted.

That being said I've got a pretty good insight into what mods are balanced, and Rimsenal is by far the most balanced mod I've ever seen. I love Rimsenal ♥
Dumbledood 2 Dec, 2017 @ 11:33pm 
a bit weaker than RT weapons.*
Dumbledood 2 Dec, 2017 @ 11:33pm 
Hey, so just wondering; What mods were you comparing rimsenal to when thinking it was underpowered? I always thought aside from the GD stuff the rimsenal things were strong. Stronger than vanilla weapons in A17 forsure. Compared to RT's weapon pack, there are a few that are a bit stronger.
Tyrant 31 May, 2017 @ 9:15am 
Ech, I thought this was for the whole suite. I'm going to have to adjust my mod load order.

Feral introduces weapons too, I believe...
Precious Pomeranian  [author] 31 May, 2017 @ 8:33am 
It's just Rimsenal. The other Rimsenal mods will have their own patches.
Tyrant 31 May, 2017 @ 8:05am 
Oh, does this mod not cover the vanilla pack?
Precious Pomeranian  [author] 31 May, 2017 @ 7:55am 
Oh, they are added to the Rimsenal vanilla pack. Yeah that's not happening today. Basically I've been developing carpel tunnel, so no more full-day sessions of modding. Also I want to actually play Rimworld some times! Not just mod it.
Precious Pomeranian  [author] 31 May, 2017 @ 6:34am 
Oh god, I really hope these don't use accuracy modifiers. I haven't figured out a way to properly weight their impact on my CR system. Just finished updating the Star Wars patch. Cheers for pointing this update out, I'll get on documenting the new weapons and changes some time today.
Tyrant 31 May, 2017 @ 6:32am 
Rimsenal just added some new weapons, 'Smart Weapons': https://ludeon.com/forums/index.php?topic=11160.msg337492#msg337492
Precious Pomeranian  [author] 26 May, 2017 @ 9:35am 
@Cminnow No, I'll be making patches for them though in time.