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For now, yes. I really want to get back to working on this mod series, but the task is daunting and huge, if you check out the google documentation linked above you'll get an idea of just how much data goes into this project.
If I do start this project up again, I'll probably abandon the idea of balancing all mods against each other, and just re-balance everything for vanilla instead. The amount of work that goes into documentation in order to re balance mods using an average was just too work intensive.
I'd also have to re-work my entire balance formula and find a way to factor in other things like research costs, actual costs, etc. It's a lot of work and it's daunting to try and start it up all again.
However, I was thinking of paying more attention to materials/costs involved in making weapons when balancing them. Allowing for industrial era weapons to be stronger or weaker than vanilla counterparts. It's something I'll experiment with.
Yep! I've not forgotten. I'm going to wait for 1.0 mods to sort of settle in place and finish updating before I start this project again.
RWWB is a massive undertaking, check out the spreadsheet if you want an idea of how work intensive it actually is.
I've also got other things going on in life, so finding spare time to dedicate for such a massive project can be a challenge.
I do intend to pick this project up again however, it just might take some time.
Are you still interested in working on and extending the mod? I hope there will be something more to come.
After the dust has mostly settled I'll start working on mods.
I mostly make these mods for myself, so it's hard to enjoy them when I'm spending more time updating them than I am using them.
The update train got out of hand with A17 and I just want to avoid getting hit by that again.