Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

28 ratings
(1v1) Mobius Station
   
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Tags: map, mp, 2p
File Size
Posted
Updated
8.624 MB
24 May, 2017 @ 3:30am
30 Jul, 2017 @ 2:30pm
13 Change Notes ( view )

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(1v1) Mobius Station

Description
Updated v3.1, map may differ a little bit from screenshots

Desc:
The Mobius Station is a science vessel used by the Imperium to study the xenos. Recently, everybody vanished from the station without any trace or sign of conflict. Who knows what happened?

Specialty:
- High quality polished map
- Scout tower in the middle to provide some vision (in hopes to be able to make true watch towers eventually)
- Larger map than the current ladder maps

Note: currently the point in the middle can have a "fake" post. There is a small location where you can tell your builder to build on it, but they can never reach it so there is a ~0hp post on it. However, it can be attacked and canceled. Will need to experiment more to find the best way to prevent it.

Let me know if you find anything weird or buggy,
Cheers
8 Comments
cd_alix  [author] 30 Jul, 2017 @ 2:31pm 
Updated
cd_alix  [author] 24 Jul, 2017 @ 4:40am 
Updated
Jelly 23 Jul, 2017 @ 11:11pm 
Jelly 22 Jul, 2017 @ 2:49pm 
I think if you inflate the doodad in the center just enough to cover the bit I highlighted the exploit may be fixed. It's an interesting curio that would be a shame to remove.

The turret/gen positioning is growing on me a bit... I'd say leave it for now. I expect people may complain about it if we continue pushing this as a quick-match map though.
cd_alix  [author] 22 Jul, 2017 @ 1:57pm 
Hi Jelly, thanks again.
I tried testing alot on that but I was unsuccesful. The idea was to give a neutral point for vision (like watchtower in sc2 sort of). Do you think I should change the middle into a standard point? Elite? Otherwise I might add an elite resource possibly on the points with 2 requisitions and try to fix the pathing next to mid so builders cant reach it.

The turret being in range was intentionnal. At that point in time, the idea was to have a "tougher" shield gen because ASM power swords and striking Scorpions could simply run you over 2 mins into the game. In general the goal was/is to "force" people to go towards tech/mid/late game instead of just cheese rushing. Do you think that this should be changed?



Jelly 22 Jul, 2017 @ 1:29pm 
Hey again CD. Great work on this map, I'd like to see it in quick-match. However there are a few hitches.

You can build an LP [imgur.com] on the center Xel'Naga tower if you position your camera and worker correctly. The tower can't shoot or be shot at but LP doctrines are completely functional and the point can't be captured.

Secondly the turret/gen positioning is a bit dodgy. Many openings rely on threatening the gen with melee squads. While one squad can safely attack the gen half of it is still under the tower's protection, making it an extremely powerful garrison for a setup team like Lootas or Devastators. This would especially be a problem for Eldar who don't have jumper troops or trukks to bridge the gap.

Nice work anyway. I'll try to get a VoD together.
Cypher : Fallen 28 May, 2017 @ 1:57am 
hey man I really like this map, got some really cool ideas in there to make you think tactically, great work!!
MrJimTea 25 May, 2017 @ 8:22am 
Awesome map man, one of my favorite 1v1's :)