Overgrowth

Overgrowth

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Halzoid's 2017 May Jam Entry
   
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Tags: Level, 2017 Jam
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97.888 MB
22 May, 2017 @ 7:39am
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Halzoid's 2017 May Jam Entry

In 1 collection by Halzoid98
Halzoid's Mod Collection
19 items
Description
Turner enters the cave on his journey through the Jam-Wide Campaign
14 Comments
hiperfoco 20 Aug, 2017 @ 1:27pm 
nice work man keep up <3
Halzoid98  [author] 26 Jun, 2017 @ 5:08am 
It's the same process, A custom shader and GPU field. I think you can find examples on the cave arena levels in the upcoming campaign.
Quotion 25 Jun, 2017 @ 4:01pm 
K, thanks. But what if I want to make it rain (and make the characters look wet), sorry for asking so many questions but I just really wanna know
Halzoid98  [author] 25 Jun, 2017 @ 2:33pm 
If you go into editor mode and open the scenegraph (ctrl+F) you can see how I did it.
In the level parameters I added a new parameter and named it "Custom_Shader", then in the text box next to it called it #SNOWY (I believe that was the name at least). There's other ones you can use too, such as #SKY_ARK which adds low lying fog and wets the floor a little.

Then for the snow particles I used another custom parameter called something like "GPU_PARTICLE_FIELD" which in the text box I wrote #SNOW_EVERYWHERE

This is all from memory, but as I said you can check in the editor yourself, because I haven't used it in a while.
Quotion 25 Jun, 2017 @ 2:25pm 
Hey Halzoid, how'd you get the place (and characters) to have snow on them?
Halzoid98  [author] 20 Jun, 2017 @ 3:17am 
Is there any error message?

What build are you using?
moon 19 Jun, 2017 @ 7:39pm 
doesn't even work.
P_R_A_E_T_O_R_I_A_N 4 Jun, 2017 @ 12:20pm 
thx
Halzoid98  [author] 4 Jun, 2017 @ 7:44am 
Right click your game in your library, go down to properties. Along the top tabs there will be one labeled "Beta's", click that and opt into: Internal_testing.
P_R_A_E_T_O_R_I_A_N 4 Jun, 2017 @ 2:07am 
how to access the Internal?