Tabletop Simulator

Tabletop Simulator

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PÜNCT
   
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Type: Game
Game Category: Board Games, Abstract Games
Complexity: Medium Complexity
Number of Players: 2
Play Time: 30 minutes, 60 minutes
Language: English
File Size
Posted
Updated
117.951 KB
18 May, 2017 @ 4:14am
11 Apr @ 9:12am
5 Change Notes ( view )

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PÜNCT

In 1 collection by FragaholiC
GIPF Project
7 items
Description
A two player abstract game from the GIPF project series by Kris Burm[www.gipf.com], published by Huch&Friends[www.hutter-trade.com].

Description
PÜNCT, the fifth released game by design in project GIPF, is a connection game.
The goal is to connect two opposite sides of the board. A player's turn consists of either bringing a new piece into play or moving one already on the board.

Rules
Rules are included in the game as a rule wall (see pictures) or you can read them from the multilingual PÜNCT rules PDF[www.hutter-trade.com].

Since this mod has scripted tools there is a "How to...?" section in the Notebook on how to use the tools.

Have fun.
18 Comments
bitrunner 16 Apr @ 11:19am 
Thank you. I don't get any error messages anymore.
FragaholiC  [author] 16 Apr @ 6:37am 
@Deejo Thanks. I assume it works for you too and doesn't throw errors at you anymore?
Deejo Wellens 12 Apr @ 10:14pm 
@FragaholiC Thanks again for all your awesome work on these mods.
FragaholiC  [author] 11 Apr @ 9:22am 
Hey "bitrunner", I fixed the issue with the error messages. You might want to try again if you like to, tell me if it works for you. The automation should work too, especially the auto-lock feature. For further instructions how to use the automation klick on "Notebook" in the upper menu bar.
bitrunner 2 Jan @ 4:06am 
Thank you for the answer. I didn't know that I could turn off scripts. When I open the "Modding" dialog, uncheck "AUTO" and then press "Save & Play", the errors disappear.
Unfortunately, scripts are enabled again when I go back to the main menu. The unchecked "AUTO" isn't stored in a save, either. So I'll have to do that every time.
FragaholiC  [author] 30 Dec, 2024 @ 11:04am 
Sorry I won't solve this problem anytime soon, the code is broken for a while now. But you can turn off scripting and the message will stop appearing. Running scripts is optional, it won't break the physical placing of the pieces, you then can lock the placed pieces if you want to, you just have to do everything manually. Don't forget to set turn degrees to 30 or 60 to allignt the pieces with the board holes.
bitrunner 30 Dec, 2024 @ 4:23am 
When placing a piece, the game displays the error message "Error in Script (Custom Assetbundle - a2c33e) function <startLuaCoroutine/coroPointerCheck>:chunk_4(256,1-66): attempt to perform arithmetic on a nil value". Could you please have a look?
Jakob 19 Jun, 2024 @ 3:18am 
Thank you so much!
FragaholiC  [author] 19 Jun, 2024 @ 2:29am 
@Jakob
Sure go ahead and take what you need, textures models, whatever, just back-link to this mod or mention it where you got it from. You might have noticed that I got all seven of them, so you are in luck.
I wanted to implement it myself in Tabletop Playground but still did not push to get myself savvy with the whole import and scripting capabilities of TP. Though I must admit the API looks so much cleaner in TP, it's actually and API. In TTS it is unfortunately an afterthought that was pushed by the community. Oh, well, it is what it is, TTS came first so I stick to it for a while. 😁
Jakob 19 Jun, 2024 @ 12:41am 
Hey! I'm interested in making the GIPF Project games available in Tabletop Playground. Have been having troubles finding good models/textures, until I found your projects. Would it be okay if I used your models and texture in the Tabletop Playground version of the game?