RimWorld

RimWorld

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Advanced Turrets
   
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218.247 KB
12 May, 2017 @ 1:13am
21 Jul, 2017 @ 9:25pm
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Advanced Turrets

Description
Updated to A17

This mod adds Charge Lance Turrets and Minigun Turrets to Rimworld. It aims to be vanilla friendly, only using guns that already exist within the game.

Charge Lance Turrets require Unpowered Charge Lances, which can be removed from a Scyther's Left hand, similar to removing a blade.

This mod doesn't make Charge Lances usable by pawns, only turrets.

Feel free to leave feedback and report any bugs you may find. You may use this mod in any mod pack or the like, just be sure to give credit.

- Skoots
11 Comments
reznor_ 11 Jun, 2018 @ 12:21pm 
Needs an update, would like to have this in the game
psanni 5 Mar, 2018 @ 8:02am 
Are these turrets manned or automated ?
RayBloodyPurchase 8 Dec, 2017 @ 12:22am 
Skoots, I'd be happy to take this over! love your mod! my favorite turret mod, needs a B18
Chrissant 1 Dec, 2017 @ 11:38pm 
Yo Skoot, would you like to make mods together? XD
Skoots  [author] 1 Dec, 2017 @ 9:57pm 
I will work on updating this ASAP, been busy with school and work. Thank you all for the motivation!
Blackmeat 18 Nov, 2017 @ 6:05pm 
will this be updated to the new version of the game?
wanoO 26 May, 2017 @ 5:30pm 
Managed to fix the errors. Works perfectly once the new core mechanoid body part defs are copied over and then adding the spawn on removed charge lance. If any one is interested in getting a fixed version for A17 I can make a dropbox until Skoots updates it here. :steamhappy:
wanoO 26 May, 2017 @ 4:05pm 
I don't understand why this mod isn't more popular, it's so vanilla friendly it should be part of the game ! Hope to see it updated to A17 (as it introduces minor error messages), seems playable though. Great mod, please keep it up :)
minute_of_decade 14 May, 2017 @ 2:00am 
Been using it for some time. Nice add. Costly to made but good addition to your defense.
TheQuadHeadmen 12 May, 2017 @ 7:09am 
ugh so close to first :(