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Started a new campaign based on your really interesting build guide but im already worried after i got no armor from the smith in skjern
Other than variety, what is the appeal of using dual knife-wielders instead of dual axe-wielders as primary melee damage dealers? I tried both per your guides, and the dual axes are far superior. They 1) seem to do more damage in general; 2) add utility that knives lack; and 3) create builds that are far sturdier, because of the investment in Strength.
For the bersker build, I tried both your build and the one outlined here that opts for no Perception but 10 Endurance and some Sense:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=918774881
While your build did slightly better damage due to the ability to access Keen-Eyed, it felt generally inferior to the alternative because the alternative was so much sturdier and versatile due to the ability to access the blue tree. Just a friendly comment - do not take the comment the wrong way, as I profited enormously from your guides.
I can think of a couple:
perception comes into play during not a few dialogue interactions and in noticing things while marching around on maps. this is probably the main reason.
also, since they nerfed the damage bonus on harried to 20%, you actually get more benefit from eventually filling out the throwing line. it does decent damage for a free shot.