Rogue Stormers

Rogue Stormers

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Layout of the maps of each Level
Por Detrimiser
Hello guys, with this guid i want to show you how the maps are build, where you start in each map and in which room you can find the shops, waves and the bosses.
I dare to say that i found every layout, if you found another one you can tell me.
   
Premiar
Adic. a Favoritos
Nos Favoritos
Desfavoritar
Explain of colours
start

space between the rooms

normal

shop

wave

golden key

boss
Level A
Level B






Waveroom:
Wave 1
Left 4 small goblins
Right 4 goblins
Wave 2
Left 1 minethrower
Right 5 goblins
Wave 3
Left 4 small goblins, 1 goblin, 1 purple goblin
Right 1 orc mine thrower, 2 orcs which throws goblins
Wave 4
Left 1 orc mine thrower, 2 goblins, 2 purple goblins
Right 1 blue orc, 2 goblins
Wave
Left 1 blue orc
Right 1 blue or
Level C
Level D


Waveroom:
Wave 1
Left 5 goblins
Right 1 armor goblin, 4 small goblins
Wave 2
Left 4 purple goblins, 1 orc mine thrower
Right 1 armor goblin, 1 goblin, 1 orc mine thrower, 1 goblin gooper
Wave 3
Left 2 small goblins, 2 armor golbins
Right 4 purple goblins, 1 goblin gooper
Wave 4
Left 1 blue orc, 1 purple goblin
Right 3 babysitter orcs
Wave
Left 1 orc shotgunner, 1 orc which throws goblins, 3 goblins
Right 1 melee orc, 1 blue orc
Level E

Level F





Waveroom:
Wave 1
Left 16 small goblins
Right 3 armor goblins
Wave 2
Left 2 drones, 1 red orc
Right 2 armor goblins, 1 red orc
Wave 3
Left 2 drones, 1 blue orc
Right 2 drones, 1 blue orc
Wave 4
Left 1 purple orc, 2 white goblins, 2 armor goblins
Right 1 red orc, 2 white goblins
Wave
Left 5 purple goblins, 3 white goblins, 1 goop goblin
Right 1 melee orc, 2 armor goblins
Level G




















Waveroom:
Wave 1
Left 3 white goblins, 2 armor goblins
Right 3 white goblins, 2 armor goblins
Wave 2
Left 1 orc shotgunner,
Right 1 purple orc, 1 red orc
Wave 3
Left 1 red orc, 1 melee orc
Right 2 babysitter orcs
Wave 4
Left 4 white goblins, 2 armor goblins
Right 3 armor goblins, 2 white goblins
Wave
Left 5 white golins
Right 1 melee orc
Note
As everyone else i am a human, so i am sorry for mistakes which i have written down in this Guide. If someone found some please let me know it through the comments.
3 comentários
Busverpasser 7 set. 2018 às 0:08 
I can confirm what Detrimiser pointed out. Even though the levels appear to be procedurally generated it seems to be more like a random value of a fixed set of possible maps. If you want to finish your run fast and efficient it is really helpful to think about the current layout in order to avoid having to clear out everything. This guide helps here a lot, from my pov. However, personally I prefer clearing out everything =).
Detrimiser  [autor] 1 jul. 2017 às 2:43 
Thanks for your comment. But i need to disagree. I played a lot of time RS and i went always through the same layout. I dont mean that the part of each map is the same, but the overall layout. The best example is Level G. I always saw the same patter, only 3 exist. Everytime the boss key is in the same room and the shops too. If you know how it is build you can say go on patter XY right,bot,left,bot and you reached your Boss room. Perhaps it is not very interessting for the normal players, but if someone plan to do a speed run it can help a lot.
And on the other hand its the question what soemone understand under "procedurally generated". For me it should mean that there exist more then 10 Layouts, which isnt really happening.

Note: Since the last big update with the new Stage i didnt played so much, i cant say if the patter were destroyed.
GrandMaster-D 30 jun. 2017 às 8:39 
I know you put some time and effort in this guide. But afaik all levels are procedurally generated and therefor this guide must be incomplete and hence is pointless...