Natural Selection 2

Natural Selection 2

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ns2_origin_five
   
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Modification: Map
File Size
Posted
Updated
20.983 MB
30 Apr, 2017 @ 3:02am
21 Sep, 2019 @ 11:02pm
10 Change Notes ( view )

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ns2_origin_five

Description
- ns2_origin_five -

5 Techpoint Version of NS2_Origin
Marines start in Laser Drilling or Computer Lab, no close spawns

MODID:
369bbc2a
10 Comments
pSyk  [author] 21 Sep, 2019 @ 11:02pm 
Updated to newest, official Origin version.
Thutmose III 10 Mar, 2019 @ 11:08pm 
Much better with the five tech-points.
pSyk  [author] 15 Jul, 2018 @ 6:54am 
Updated to the newest version of Origin
pSyk  [author] 1 Jan, 2018 @ 1:43am 
UPDATE:
-Adapted the map to the newest changes of Origin
Lot of vents are removed.
Map should be more Marine friendly !
pSyk  [author] 13 Oct, 2017 @ 5:02am 
Update:
Included all the recent changes of ns2_origin into the map
warpzone32 16 May, 2017 @ 7:38am 
Well I mean... the default trees make it look like two different generations of game. So... It's needed.
pSyk  [author] 11 May, 2017 @ 11:30pm 
It's one of many props.
Mappers build the less complex geometry, apply textures and use props/models for finer details.
NS2 has a lot of great textures and props, so no need to make new stuff unless needed.
warpzone32 11 May, 2017 @ 4:24pm 
Oh. Wait, you mean the mapper didn't make any of this stuff? None of this is new?
pSyk  [author] 11 May, 2017 @ 4:51am 
Update: Fixed stuck bug at control res node (Thanks Wooza!)

@Warpzone32 : I don't think the trees where supposed to be used in that context so close to the players.
warpzone32 7 May, 2017 @ 12:38pm 
Looks great! Reminds me of Metroid! I'm a little confused as to why the greeble machine in the center of the room is so high-poly and the trees are so low-poly-- it looks like two completely different generations of game happening at the same time!