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The neutral AI raiders pose a significant challenge to AI players, so yeah
What is "desing"?
As for the pre-defined leaders: That would mostly be fine, except for some reason they also only have 24 movement and very low hitpoints. That means they can't keep up with their own slow infantry...
I've used the Wharfbuilding as a Proxi because, at that time, modding wasn't available.
If I were to pass a check, I'd repalce many things with content from the "Decodence"-Mod
The independent turn timer hinges on, well, independent units.
Might be, because the underground has some rather hard to reach spots with roaming Ai units.
I've got no clue about the snake sounds you described.
Didn't encounter them
But thanks for your comment.
Other than that, a soild map, good for single player scenario.
First off the idea of predefined (and locked for change) leaders is stupid so I had to edit this map to make it playable. The gameplay is fine (more or less, I played until 103th turn so far). The design is very good, much MUCH better than those randomly generated maps - especially some of the mana eruptors. Some inconsistencies though: why a building of wharf is placed on the hill (?!) - because it looks nice? Nope. Two stacks of galleons patrolling the seas? After the 60th turn the wait for independents to finish their turn is rather long… and wtf are those weird snake sounds every time I press the „next turn” button anyway? What are independents doing out there? All snakes? Haven’t found a single one. You mentioned setting up cities is not recommended then why the map comes with this setting enabled by default? I disabled it for the sake of better gameplay (I hope).