Stellaris

Stellaris

222 vurderinger
4 Ethic Points + 3 Civic Points
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
482.555 KB
12. apr. 2017 kl. 8:43
30. juni kl. 9:45
67 ændringsbemærkninger ( vis )

Abonner for at downloade
4 Ethic Points + 3 Civic Points

Beskrivelse
This Mod gives your Empire 4 Ethic Points and 3 Civic Points in the Empire Designer.
And in the Game it gives your Leader 2 Traits and your Ruler 2 Traits.




And if you want some QoL MP compatible mods look here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2516012991




And for the people who like my work and want to support me here:

patreon.com/EvilAragon
117 kommentarer
Larzang 23. juli kl. 16:03 
This only gives me another Civic point. Ethic points are still at 3.
lioniron 29. juni kl. 17:59 
thanks for making this but does it need to be updated for 4.x?
WordyBird 7. apr. kl. 5:11 
Hey, just wanted to thank you for making this mod! Realized how restrictive 3 ethics points is the other day, looked up if anyone on the Workshop fixed that, and here you are, already taking it one step farther. The game feels SO much better to play this way. Many cheers!
CommandoJP 26. nov. 2024 kl. 8:55 
sadly this also increases the cost of gestalt to 4
The False Prophet 8. okt. 2024 kl. 15:44 
Fanatically Xenophobe + Fanatic Militarist will go tough
Melganor 8. sep. 2024 kl. 9:08 
Think this needs an update
EvilAragon  [ophavsmand] 18. juli 2024 kl. 8:16 
Since the last update, everything should work again.
At least I haven't found any problems when testing.
Average Ligurian 17. juli 2024 kl. 10:50 
So is this mod good or is it buggy? Could you make a list of stuff that is currently broken or is probably broken? Thank you
The Destroyer of Worlds 24. juni 2024 kl. 13:38 
cant be fanatic purifier with fanatic mil AND fanatic xenophobe. pls fix? :steamsad:
EvilAragon  [ophavsmand] 22. juni 2024 kl. 1:17 
With my mods I also try to make sure that I only edit individual classes in files with a new file of mine, so that it remains as mod compatible as possible. Unfortunately, after some testing, this has not always been possible in the past, which is why I have sometimes resorted to the "bad" method and edited the original file. It's not perfect, but at the time it was the only way to give the mod the features I wanted.

But thanks for the comment anyway.
It's nice to hear that someone has put so much thought into my mod.
And also nice to hear that you like the mod :D