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A avoids attacking D unless it has no other target
If A can only attack D then its accuracy is reduced
(it does not matter whether Z is friendly to D or friendly to A).
Do you think this is not happening, and if so, why?
I didn't realise it was possible to select a target on the tactical map. Or if I did, I had no idea the results would be different from what happens in the 3D view. The game is full of undocumented surprises. :-)
Targetting anything there looks like this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2118539607
With that in mind, I've tried selecting air strike and gunnery targets through smoke and - observing my own playing habits - discovered that no, air strikes through smoke do indeed not work if you do it in the 3D view by normal means (i.e. by single-clicking a given target). You can, however, click a target on the tactical map (or in 3D with some camera wiggling), then return to 3D and hit F2 (i.e. "Focus Target") to make an strike marker appear over that ship.
Guns can still be oriented towards a target normally irrespective of smoke by single-clicking it on the tactical map.
I tend to use the tactical map for target selection and adjustment - note that tac-map targetting through smoke also works for guns, so long as there is a visible contact on the map that can be clicked.