Tabletop Simulator

Tabletop Simulator

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Texas Hold 'Em [Scripted Base]
   
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Game Category: Card Games
Number of Players: 3, 4
Assets: Scripting
Tags: 4+
File Size
Posted
Updated
277.442 KB
28 Mar, 2017 @ 7:17pm
8 Jun, 2017 @ 2:34pm
18 Change Notes ( view )

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Texas Hold 'Em [Scripted Base]

Description
Prepare for some Texas Hold 'Em partners.

This is a fully scripted Texas Hold 'Em mod!
It includes features such as...
- Auto dealing, naturally.
- Winning hand calculator!
- Live auto chip conversions. If you call and only have high value chips, it'll what's in your bank to get the value needed in without converting everything.
- On-demand chip conversions. For those who just like to do it when you want and not as needed.
- Saving and loading bags. Save your bag once manually, then every time after it will auto load and save when you change colors and/or leave and join the room.
- Auto Incrementing Blinds based on number of Hands or Minutes, Click the label to switch between tracking by hand or minutes.
- Table and Deck Customization options, and a fairly simple way to add your own in the script. Go to Global and the instructions on how to add your own Decks and images are there.
- The abilty to add your own chips and values to the script. Also in Global with the instructions on how to do so there.

This version of the table is a base version, without too much extra stuff.
It's designed to be used as the starting point for your own tables and such, though if you decide to post a table usingthis on the Workshop, I'd appreciate if you left a link to this mod in the credits somewhere.


Things I'm still planning to add:
- Omaha and Pineapple rule variants.


Credits:
- All of the scripting I wrote myself, though I did get some inspiration from a few other mods

- Mahogany Poker Chip Tray by CR4YCR4Y (http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=564217410)

- A few images and models I grabbed from a save my friend game me that was based off Skor's mod I believe.

- If you know or are one of the folks who made some of the models/Images I'm using, let me know and I'll make sure to add you here!


If, for whatever reason, you'd like to show support and buy me a pizza or something: paypal.me/GiantDwarf01
12 Comments
East Bay Blue 21 Apr, 2020 @ 4:17pm 
I am looking for a table to play Omaha. Similar to Hold Em but each player gets 4 cards (and must play 2). I would also prefer to not use blinds. Do you think the script changes to accomplish this are straight forward?
Dodger99 19 May, 2019 @ 6:30pm 
I've created my own version of this (not uploaded to the workshop) where instead of having an infinite bag of empty chests theres an infinite bag of chests with the following chips in it: 6 1000's, 4 500's, 10 100's, 15 50's and 25 10's. That way anytime a new player enters you can just give them $10k to start with
SuperMarioRaymond1 9 Nov, 2018 @ 4:39pm 
I've tried downloading this mod so I could start hosting my own poker game, and I loaded it in, getting poker chips in each of the extended grey tables. I'm doing this so I can teach myself how the script works before starting my own game, and when I tried pressing the start button to see what happens, I just get the message "Error in script (Global) function <startLuaCoroutine/startGame>: chunk_1:(2429,2-21): attempt to index a nil value" I have no idea what to do and the help that comes with notes in this game are too confusing. What is happening here?
GiantDwarf01  [author] 14 Jan, 2018 @ 12:52pm 
I'm actually working on a big rewrite for this currently so I might be able to do that. In the mean time, you can set the chip types in the script to whatever you want to use
tangent90 14 Jan, 2018 @ 3:45am 
Can the $5,000 and $10,000 chips be plaques? The shift from chips to bundles of money and back to plaques seems a bit out of place.
GiantDwarf01  [author] 12 Jul, 2017 @ 10:34am 
Yeah, so if you go into the scripting, where it says chips = and a list of numbes and values, add a line in there thats

['Name of your chips when you right click on it'] = {['value'] = X, ['bag'] = 'GUID'}
Where X is the cost of the chip (10 unit, 500 units, 12152, etc) and the GUID is the series of numbers and strings you get when you rightclick on the infinite bag that holds your chips and go to Scripting -> GUID
Deadaman 3 Jul, 2017 @ 11:07pm 
A bit confused on how to script in my own currencies.
[AC] Ao 12 May, 2017 @ 10:43am 
I am having problems with the bag saving
GiantDwarf01  [author] 21 Apr, 2017 @ 12:07am 
Ha no problem. Gald it's working for ya
DSJC 20 Apr, 2017 @ 4:11pm 
Yea got it... Thanks lol