Cities: Skylines

Cities: Skylines

311 ratings
[DEPRECIATED] Ontario Hwy 407/7
   
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Assets: Intersection
File Size
Posted
1.373 MB
16 Mar, 2017 @ 2:50pm
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[DEPRECIATED] Ontario Hwy 407/7

In 1 collection by creativeDEX
Dexter's Next Level of Road Design
28 items
Description
Ontario Hwy 407/7 by Dexter


Hi everyone,

here is a cool and realistic partial cloverleaf interchange.
This is a Solution for a highway exit/city entrance or
connection between Freeway/Rural Road and Highway.
The parclo can take much traffic but with Traffic Manager you can improve this intersection for heavy traffic.

Video:
Realistic Traffic Flow on a Parclo
Creating an Intersection - Ontario Hwy 407/7

Note: For better placement make sure that the ground are flat enough and don't forget to activate the required mods!

Required Mods
Network Extensions 2
This intersection use some road types of this mod.
You will need this mod to use this intersection and load the savegame after placing.
Fine Road Tool
This mod is only needed for placing to get the correct bridge settings.
After placing you can load the savegame without this mod.

Required Mods only for the Road Barriers and Decal Lines
Prop & Tree Anarchy
Makes placing props everywhere possible.
Press Shift+P to enable the prop anarchy before you place the asset.
Prop Precision
Set the props in a clean line, you can enable or disable this mod every time.

Barriers and Decals used in this intersection
road barriers pack
Parking Lines (White)

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Optional Assets and Helpful Mods
Traffic Manager
Gives you the option to bring this intersection to the next level and
will handle with optimizations heavy traffic.
Surface Painter
To Paint the concrete textures and some more.
Prop Line Tool
Makes the line placing of props much easier(how to use: use the tutorial on the ws page).
Move It!
Makes all much easier, drag and drop everything you want.
More Beautification
Makes all props aviable in game.
Decal Prop Fix
This Mod makes decal props (created in bigger size) visibly and can enabled or disabled every time and changed nothing on the savegame.
Road Edit Collection
All i use to create my intersections.

Decal props to improve the intersection
Rectangular patched asphalt decals
Big Decal Dirt
Big Decal Skid Marks

Map Theme and Color Correction:
Cedar Valley 4K
Dark Green

Don't forget to rate and leave a comment if you like my work.
More of my creations:
Next Level of Road Design
LUT Collection
My favorite Interchange
My Artwork


enjoy!
26 Comments
william 22 Sep, 2023 @ 6:17pm 
and dont forget the Ontario Hwy 405/QEW interchange in Niagara-On-The-Lake
william 22 Sep, 2023 @ 6:15pm 
Can you recreate the Ontario Hwy 420/QEW interchange in Niagara Falls, then the Ontario Hwy 406/Hwy 58 interchange in Thorold, then the QEW/Ontario Hwy 406 interchange in St Catherines,
purringcat 30 Sep, 2021 @ 7:24am 
NE2 isn't working so anything using it fails. Really nice intersection tho.. thanks
despair45 30 Aug, 2020 @ 8:36pm 
it's not working
Vinolik 12 Nov, 2018 @ 10:43am 
@HollyMollyC
The author made changes to the assets so I don't see them getting taken down even if creativeDEX doesn't like them. But I doubt he'd mind really.
Interstellar 12 Nov, 2018 @ 10:36am 
you should check out the user apples https://gtm.steamproxy.vip/profiles/76561198039146541
he/she has reuploaded your intersections
Vinolik 23 Oct, 2018 @ 6:41pm 
@Spiffyy
'Traffic Manager President Edition' is your answer
Spiffyy 23 Oct, 2018 @ 6:34pm 
Looks cool and all, but I had a problem with the traffic simulation. as traffic was making that left turn onto the bridge after exiting the exit ramp, the vehicle that would pass through that small bit of road would slow down really slow and cause back ups on the ramp. had to remove the interchange as i could not find a way to fix this.
SkullKrixzz 12 Aug, 2018 @ 4:15pm 
this fails during map load for me.... and im not aure why, i have all requirements...
creativeDEX  [author] 3 Oct, 2017 @ 4:48am 
Partial clover works in real with traffic lights when it gets more traffic. Consider this solution is only for professionals they know how to work with traffic manager. I used this with another solution on my map. Tried to get more traffic on this with splitting lanes for different directions. But this way is a bit more harder. Here is an example pic: https://gtm.steamproxy.vip/ugc/831328995019559103/D9C3BC1F85599BE6EB944868FFF3B23BB22CBD4C/