XCOM 2
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Legacy Quicker Abilities
   
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8 mar, 2017 @ 11:27
10 maj, 2017 @ 3:55
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Legacy Quicker Abilities

I 1 samling av Musashi
Musashi's Speedups
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THIS MOD IS DEPRECATED AND HAS NO ACTIVE SUPPORT OR UPDATES. USE ON YOUR OWN RISK!

This mod makes certain abilities animate much quicker.

It does not work well with my Quicker Holotargeting or Tactical Speedup mod. Please choose one of the three.

Also beware if you have slomo on a keybind cause this mod will overwrite
you slomo commands.

Current config:

+CustomAbilities = (Ability=LaunchGrenade, Speed=2)
+CustomAbilities = (Ability=IntrusionProtocol, Speed=2)
+CustomAbilities = (Ability=AidProtocol, Speed=2)
+CustomAbilities = (Ability=CombatProtocol, Speed=2)
+CustomAbilities = (Ability=HaywireProtocol, Speed=2)
+CustomAbilities = (Ability=MedicalProtocol, Speed=2)
+CustomAbilities = (Ability=RevivalProtocol, Speed=2)
+CustomAbilities = (Ability=CapacitorDischarge, Speed=2)
+CustomAbilities = (Ability=RestorativeMist, Speed=2)
+CustomAbilities = (Ability=ScanningProtocol, Speed=2)
+CustomAbilities = (Ability=FinalizeIntrusion, Speed=2)
+CustomAbilities = (Ability=FinalizeHaywire, Speed=2)
+CustomAbilities = (Ability=CancelIntrusion, Speed=2)
+CustomAbilities = (Ability=CancelHaywire, Speed=2)
+CustomAbilities = (Ability=Hack, Speed=2)
+CustomAbilities = (Ability=Hack_Chest, Speed=2)
+CustomAbilities = (Ability=Hack_ObjectiveChest, Speed=2)
+CustomAbilities = (Ability=Hack_Workstation, Speed=2)
+CustomAbilities = (Ability=CancelHack, Speed=2)
+CustomAbilities = (Ability=FinalizeHack, Speed=2)
+CustomAbilities = (Ability=PutDownUnit, Speed=2)
+CustomAbilities = (Ability=CarryUnit, Speed=2)
+CustomAbilities = (Ability=Knockout, Speed=2)
+CustomAbilities = (Ability=Faceoff, Speed=2)
+CustomAbilities = (Ability=Soulfire, Speed=2)
+CustomAbilities = (Ability=Stasis, Speed=2)
+CustomAbilities = (Ability=SoulStealTriggered, Speed=2)
+CustomAbilities = (Ability=Solace, Speed=2)
+CustomAbilities = (Ability=SolaceCleanse, Speed=2)
+CustomAbilities = (Ability=Sustain, Speed=2)
+CustomAbilities = (Ability=SustainTriggered, Speed=2)
+CustomAbilities = (Ability=Insanity, Speed=2)
+CustomAbilities = (Ability=Inspire, Speed=2)
+CustomAbilities = (Ability=Fortress, Speed=2)
+CustomAbilities = (Ability=Fuse, Speed=2)
+CustomAbilities = (Ability=Domination, Speed=2)
+CustomAbilities = (Ability=NullLance, Speed=2)
+CustomAbilities = (Ability=VoidRift, Speed=2)
+CustomAbilities = (Ability=PsiOperativeMindControl,Speed=2)
+CustomAbilities = (Ability=Mindspin, Speed=2)
+CustomAbilities = (Ability=DelayedPsiExplosion, Speed=2)
+CustomAbilities = (Ability=PsiExplosion, Speed=2)
+CustomAbilities = (Ability=PsiReanimation, Speed=2)

; LW 2
+CustomAbilities = (Ability=Holotarget, Speed=2.5)
+CustomAbilities = (Ability=Multitargeting, Speed=2.5)
+CustomAbilities = (Ability=Rapidtargeting, Speed=2.5)
+CustomAbilities = (Ability=Interference, Speed=2)
+CustomAbilities = (Ability=Airdrop, Speed=2)
+CustomAbilities = (Ability=FullOverride, Speed=2)
+CustomAbilities = (Ability=FinalizeFullOverride, Speed=2)
+CustomAbilities = (Ability=CancelFullOverride, Speed=2)

You can change the the change the speed multiplier for all abilities in XComQuickerAbilities.ini
Its also possible to add your own abilities to the list if you know their template names.
Populära diskussioner Visa alla (1)
0
15 feb, 2018 @ 8:54
How to fix Holo Targeting for LW2
Strelock
46 kommentarer
Bilbo Fraggins 1 aug, 2023 @ 5:25 
Installed on WOTC -- not only did it not work, but it also broke my other previously-working mods 😄
Cal 28 jul, 2018 @ 5:53 
WoTC?
eastpaw 27 jan, 2018 @ 11:53 
Reoden - same here.
Reoden 30 sep, 2017 @ 21:16 
Is this not working with Holo Target? I've tried 2x, 4x, 6x speed and it seems to make no difference. Current settings:
+CustomAbilities = (Ability=Holotarget, Speed=6)
+CustomAbilities = (Ability=Multitargeting, Speed=6)
+CustomAbilities = (Ability=Rapidtargeting, Speed=6)
Trollsa 21 aug, 2017 @ 13:04 
@Musashi
I've noticed something odd about this, that I'm not sure is the intention or not: I'm using Richards Classes, a branch of the LW Perk Pack and that has a Psi Op variant (called the Mage) that has access to Solace. When I'm fielding a Mage with Solace, any soldier in the Solace radius gets affected by the speedup, through their movement speed, and any other sort of animation (like firing a gun). Solace as is is just an aura anyway, so I'm just wondering if this was really the intent of the line in the mod or something that kinda snuck in.

I personally had to remove the line from the INIs because it got so jarring that sometimes the soldier would run quick as hell and sometimes not (though I guess it was a good indicator whether or not he was in Solace range).
dRw 15 jun, 2017 @ 8:31 
"Also beware if you have slomo on a keybind cause this mod will overwrite
you slomo commands."

Does this mean if you have console activated, the + and - button won't do anything anymore?
=[NK]= Col. Jack O'Neil 8 jun, 2017 @ 2:33 
not sure what the command for bladestorm is.. try add
+CustomAbilities = (Ability=Bladestorm, Speed=2.5)
One ♥♥♥♥♥♥♥ Hammer 8 jun, 2017 @ 0:14 
Can you add Bladestorm in there?
meyerik 15 maj, 2017 @ 21:29 
I've increased some of these individual actions to speed 4-5 but I notice no difference, what am I doing wrong? Is it a mod load order thing?

I think the Tactical Speedup mod worked for me, but I dont want everything fast, just picking up bodies and holotargeting to be about 3x faster than normal, which is why I am trying this mod instead of Tactical Speedup
meyerik 13 maj, 2017 @ 2:02 
Zip mode meant to be off?