Total War: WARHAMMER

Total War: WARHAMMER

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Items (25)
Better Black Orcs (Visual Overhaul)
Created by イアン uzo70
Woz dat ovah dere? uuh get da boyz! Wez got som' propa blak ork ard bitz ovah 'ere! http://i.imgur.com/AaoBY4E.png Like last time i was tired of looking at the bland and boring vanilla version of black orcs who didn't even wear their iconic black armour, s...
Better Camera Mod
Created by kam2150
Hello, This simple mod allows both closer and further camera heights, more suitable for better screenshots for better view of the battlefield. Press "K" to turn off UI for more cinematic view, Pess "N" in order to zoom without unit disappearing. Press Alt ...
Better Trade
Created by Zarkis
In the vanilla game the amount of commodities you can export to a single trade partner is capped to 12 units no matter how many regions your trade partner owns. This makes upgrading your resource producing buildings kind of pointless, since you will produc...
Building Progression Icons
Created by Spartan VI
Building Progression Icons Building icons now reflect their building chain's upgrade progression. In vanilla, the building icons were repeated for every building in a particular chain; no longer! Mod Features: Building icons now reflect building upgrade pr...
Chaos please WAIT FURTHER! - Delay for Chaos Invasion even further
Created by sebseb
Vanilla trigger for the chaos invasion: Mid Game event imperium = 4 Turn 80 - ifplayer is not at the required imperium Late Game event imperium = 7 Turn 130 - ifplayer is not at the required imperium --------------------------------------------------- CHAO...
Chaos please WAIT! - Delay for Chaos Invasion
Created by sebseb
Vanilla trigger for the chaos invasion: Mid Game event imperium = 4 Turn 80 - ifplayer is not at the required imperium Late Game event imperium = 7 Turn 130 - ifplayer is not at the required imperium --------------------------------------------------- Modd...
Conquer Anywhere & Confederations
Created by Dresden
This mod allows any non-chaos/beastmen faction to conquer any settlement on the map. It also allows factions who normally can't confederate to do so (but still only with factions of the same subculture). Wood elves are left as they are in vanilla (wood elf...
Elite Blood Knights (Balanced & Lore Friendly)
Created by Ramyam
If you like this mod also check out my Grail knighs / Guardian Mod that does the same for Brettonia : http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=874325007 And my Reskin of "Vlad, Blood Knight Armor" https://gtm.steamproxy.vip/sharedfiles/filedet...
Higher Replenishment Rates
Created by Clown
(Saved game compatible!) Tired of autoresolving only to see your favourite giant or shaggoth lose a crap ton of its life in the process? Well, I am! I couldn't figure out how to make the autoresolve less terrible, but I did figure out how to increase reple...
Home Region Movement Bonus
Created by Dresden
This mod increases movement for armies in their own regions by 10%. Compatible with most mods and with ongoing campaigns/save games. In current campaigns, you will have to end turn once for it to take effect. Notes: - Does not affect chaos or beastmen move...
Larger Units Warhammer
Created by Philip
Ladies and gentlemen, This simple modification increases the unit sizes across the board, offering large-scale conflicts in battle. Heroes and unique units (Steamtanks, Gyrocopters etc.) have not seen their unit numbers changed. The unit size changes are a...
Legendary Lord Unique Start Position
Created by Magnar
**THIS MOD DOES NOT AND WILL NOT CONTAIN CHAOS LORDS** This mod places one of each race's legendary lords into another faciton of that race so that you can play coop as the same race. Empire: Balthazar Gent -> Stirland Greenskins: Azhag the Slaughterer -> ...
Maximum Level 60 for Generals
Created by Jack Corban|♠|
This mod aims to make your Generals truly powerful individuals by raising the maximum level they can achieve from 30 to 60. The original aim was to limit this to the Legendary Lords alone, yet i have not found a way to do so separately from the rest of the...
No Cheats for the AI - Outdated
Created by MINOS
This Mod disables every Cheat on every Difficulty, that the AI gets, but not the Player. --------------------------------------------------------------------------------------- Boosts, that got nullified: - Building Construction Cost Reduction - Town and H...
No Great Power
Created by MINOS
This Mod removes the Great Power Penalty in Diplomacy for Everyone. ------------------------------------------------------------------------------------------ Great Power is bound to Regions and not to Technology and Buildings anymore, but they messed it u...
Prometheus Skill Points Renewed
Created by Blaze
Description: This mod is an updated version of Prometheus excellent mod More Skill Points for the latest version of Total War Warhammer - Lords and Legendary Lords will get double points from level 5 and higher - Non-Lord characters will get double skill p...
Reiksguard Expanded
Created by C. Justice
Latest video of mod in action: https://www.youtube.com/watch?v=CbYNJ_tn2Z0&feature=youtu.be Credits to Der baba ------------------------------------------------------------------------------------------------------------------------------------------------...
Reiksguard Expanded - Altdorf Submod
Created by C. Justice
Submod that simply makes my Reiksguard recruitable at the Empire's Captial City, Altdorf to fit the lore of the game. This mod enables the following: - Reiskguard Knights (Cavalry) recruitable at Altdorf city level 3 > - Reiskguard Halberdiers recruitable ...
Reiksguard Expanded - Handgunners
Created by C. Justice
Latest video of mod in action: https://www.youtube.com/watch?v=CbYNJ_tn2Z0&feature=youtu.be Credits to Der baba ------------------------------------------------------------------------------------------------------------------------------------------------...
Reiksguard Expanded - Handgunners - Altdorf Submod
Created by C. Justice
Submod that simply makes my Reiksguard recruitable at the Empire's Captial City, Altdorf to fit the lore of the game. This mod enables the following: - Reiskguard Knights (Cavalry) recruitable at Altdorf at city level 3 > - Reiskguard Handgunners recruitab...
Siege of Talabheim
Created by bennymclennan
UPDATE - Friday February 10th ----- I have added the following to the map - one large deployment zone for each side - AI hints - It does help a bit, but this map is sadly not great for AI right now. If I could get some AI scripting tool sit would be great,...
THE EMPIRE OF SIGMAR - New Units (For Most Factions!)
A NEW VERSION IS OUT -> http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=759868299 THIS VERSION IS NOW OBSELETE AND WILL NOT BE UPDATED. Please follow the above link to gain accessed to the new and improved version, WAR FOR THE OLD WORLD. As a result ...
Valuable Veterans
Created by Bladeuk
The pretense around this mod is that makes Veterans more valuable in the army. As in most Total war games veterans are only a little bit better than standard troops, this changes that. It adds a significant morale (leadership) boost for Veterans and makes ...
Vampire Counts Blood Knights
Created by Zaskar70
This is a little mod I made for my Vampire Counts campaign. They are a bit tougher than Grail Knights as the lore claims that not even the Grail Knights could go lance to lance vs them. I made a dismounted version of them as well for fun. History / Lore of...
Weaker Towers
Created by IlluminatiRex
WEAKER TOWERS II FOR WARHAMMER II IS NOW AVAILABLE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1158759940 While I've been enjoying my vanilla Warhammer experience so far, there has been one aspect that has bugged me: Sieges. Specifically the to...