Sid Meier's Civilization VI

Sid Meier's Civilization VI

33 ratings
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
1.302 KB
27 Feb, 2017 @ 10:02am
14 Feb, 2019 @ 2:32am
5 Change Notes ( view )

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Random Religions

Description
Tired of Philip Catholicism ? Want to see some Zoroastrian Civilizations ? This mod allows all AI Civs to pick a random religion among those available by deleting their preferences. Add some diversity to the religion game !

This is my first mod, it is very simple (seriously, look at the code). The mod should work with other mods that add new religions (it works perfectly with Tomatekh's Historical Religions)

Icon made by Delapouite. Available on http://game-icons.net
33 Comments
Geometrical 565 14 Apr, 2024 @ 10:13am 
This mod works with Tomatekh's Historical Religions? Awesome!
Rob 21 Dec, 2023 @ 10:54pm 
Hi Drenghbar, are you able to do a mod that makes the AIs change their government every so often to a random available government (probably need to remove the penalty for changing into a previously picked government or reduce it, only for the AIs)?
Drenghbar  [author] 26 Mar, 2023 @ 11:34am 
Tested it, it stll works no problem. I've had some difficulties for the test due to some changes in CIV logs and because I loaded a game configuration, which unabled some mods. Maybe you had a similar issue.
CTJD2003 25 Mar, 2023 @ 6:41am 
Does this still work? I've been trying it a few games and no changes seem to have been made.
jermapilled 15 Dec, 2022 @ 1:11pm 
Good mod. Still works,
Drenghbar  [author] 10 Jul, 2021 @ 4:23pm 
@Belko94 No

@Mightfo Yes
JeffreyFo 9 Jul, 2021 @ 3:59pm 
Dose this still work?
belko 8 Jul, 2021 @ 12:46pm 
Hi, do you know how i can block other civ that dont have religion preferences so only civs that have preferences religion can create a religion ?
Drenghbar  [author] 7 May, 2020 @ 8:21am 
Yes, it should be all right.
Lovebuzz 7 May, 2020 @ 4:20am 
Hello, how does this mod work with modifications that improve AI?