Total War: WARHAMMER

Total War: WARHAMMER

218 ratings
Cataph's: Wizard Lord Campaign Buffs
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
Updated
22.752 KB
27 Feb, 2017 @ 7:42am
19 May, 2017 @ 2:20pm
5 Change Notes ( view )

Subscribe to download
Cataph's: Wizard Lord Campaign Buffs

In 1 collection by Cataph
Cataph's stable mod collection
33 items
Description
Become a wizard lord, they said, it will be fun, they said. Unleash terrible magic on your enemies, they said. Make those mortals fear your powers, they said.

Instead, you are thrown in the grimdark universe of Warhammer Fantasy, against Chaos Furries, Angry Dwarfs and Nazi Green Elves. And you only know a single prestidigitation trick.

NO MORE! Our new Magical Lords Fund allows for better training of our lord-tier magic users.
Don’t ask where the money comes from and you’ll be fiiiiiiine.

WHAT IT DOES
Put simply, most lord-tier wizards don’t start with a blank magic skills line anymore .
Instead, they get from 1 to 4 free skill points already spent on iconic spells. This way, they can start being useful without waiting to level 10 or something. (save compatible)

The average pattern grants them:
- the first skill point (the signature spell cooldown buff);
- the lore attribute;
- one spell from the first group.


For example:

1 . Legendary Wizard Lords: Gelt and Kemmler
The stepchildren of TW:WH, they now start out with FOUR free skill points. In addition to the said pattern, they respectively get Final Transmutation and Curse of Years (both from tier 2). They are badass wizards and loremasters, they get extra and iconic stuff for that.

2 . Pure Wizard Lords: Master Necromancers, Great Shamans, Prophetesses
Aligned to the pattern. Wurrzag and Fey included.

3 . Melee-Capable Wizard Lords: Chaos Sorc Lords
They only get the signature spell buff and the lore attribute. You can throw them in the moshpit with a certain degree of safety compared to the lightweights. Included are also Ghorst (because he is an upstart nobody and doesn’t deserve better) and Runelords (the first Rune and Damping).

4 . Melee-Capable Wizard Lords (part 2): Malagor, Mannfred
Malagor only gets the signature buff (still too strong in melee for more) and Mannfred, even if he has a double Master Degree in Vampirology and Applied Necromancy, gets both signature buffs because he is still a vamp lord and thus good in a melee.


RECOMMENDED
- Simply goes hand in hand with my Magic overhaul. Not strictly required but adds benefits to the entire wizard mess. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720729515

- Compatible and applies these patterns to relevant wizard lords from All Tabletop Lords,Crynsos's Unlocker+ and Southern Realms (TEB)!

Don’t forget to provide feedback and rate!

FOLLOW VIA PATREON BLOG![www.patreon.com]
Public posts include content details and chit-chat so no reason to miss on that!
Also, FEEL FREE TO JOIN THE DISCORD SERVER[discord.gg], intimate and growing modding plaza!
94 Comments
Cataph  [author] 28 Oct, 2017 @ 3:09am 
Cataph  [author] 11 Sep, 2017 @ 9:43am 
You can see at a glance if it works or not.
Rhemar 11 Sep, 2017 @ 9:28am 
I'm guessing this won't work with Legendary Lords Remastered https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=931732032 I've been using your mod so far but I like what the other one is offering, thought I'd ask just in case.
Cataph  [author] 19 Aug, 2017 @ 1:37am 
No idea, but probably yes.
Saldyn 18 Aug, 2017 @ 9:00am 
@Cataph Love the mod, do you know if it works with SFO?
trias10 14 Aug, 2017 @ 3:45am 
Ok, many thanks!
Cataph  [author] 14 Aug, 2017 @ 3:27am 
Conflict, no, I don't think so, at most you'd get both benefits as I only use the lines I need.
trias10 14 Aug, 2017 @ 3:25am 
@Cataph, in your best opinion, do you reckon that this mod (Wizard Lord Campaign Buffs), would conflict with the Legendary Lords Remastered mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=931732032)? Both fiddle with starting spells/skill points of wizards like Kemmler.
Cataph  [author] 23 Jun, 2017 @ 8:02am 
Matter of fairness, he's too weak of a wizard and too strong of a warrior.
Aetherion 23 Jun, 2017 @ 7:31am 
Good sir love this work of yours, however Archaeon does not seem to be included under either 3 or 4, would giving him at least the 50% cd on Fireball be OP?