Tabletop Simulator

Tabletop Simulator

31 ratings
Keyflower - (High Quality & Scripted)
   
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Game Category: Board Games, Strategy Games
Number of Players: 2, 3, 4
Tags: 4+
File Size
Posted
Updated
570.314 KB
14 Feb, 2017 @ 12:06pm
27 Feb, 2017 @ 10:02pm
13 Change Notes ( view )

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Keyflower - (High Quality & Scripted)

Description
Updated to v1.05. See change notes for a breakdown of changes.

Here it is, #31 on board game geek at the time I'm posting this. The tiles should be clean / legible and there's a script to handle setup and advancement between rounds. It's a rough job as I was learning lua throughout the process but it makes the setup a lot easier / quicker. If you're having any trouble check the notebook in the mod as I included a small troubleshooting section.

If you like the game please pick a copy up and support the designers / producers. It's a wonderful little tile based strategy game and permanent part of my physical boardgame collection. I just created this to have a friendly digital version. I will not be uploading any expansion material out of respect for the creators.

Rules:
http://www.foxmind.com/media/85421/huc_12_3892_keyflower%203te%20auflage_regeln_engl_sc.pdf
Video version - https://www.youtube.com/watch?v=via0ElmJ7S4

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.

In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.

Credit:
The wooden tokens in this mod were created by NETes: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=295528283&searchtext=Token
23 Comments
Il-Roberto 18 Sep, 2023 @ 7:31am 
When I save, "Draw 1 worker" button disappears.
To fix insert
w1_button = WorkerDrawButtonSetup()

also inside

elseif season >= 1 and season <= 3 then
jupiter!!! 2 Feb, 2022 @ 5:27am 
cubeupload down, cannot import any image
Sunny Wong 25 Jan, 2022 @ 6:43am 
Thanks for your mod.
It is so nice for play.
But there are some tile's image can't load.
Goertzenator 18 Jul, 2021 @ 10:58am 
We just played this last night and it worked great! I love the hi-fi textures... it is hard to tell a screenshot from the real thing. The sorting bag also worked out really well.

One small issue however: The "draw one worker" button disappears forever if you hit rewind. No promises, but if I provided you a fixed script would you publish it?
Obluda 17 Sep, 2017 @ 12:25pm 
My antivirus (Bitdefender) is blocking image downloads for this mod, any idea what might be going on?
Amaterasu  [author] 27 Feb, 2017 @ 10:03pm 
Wow can't believe I missed that... Don't copy and paste code at 4am kids.

Fixed with v1.08. Thanks for pointing it out.
rageassassin 27 Feb, 2017 @ 1:07pm 
There seems to be an error in placing the correct number of workers on ship tile 5 ianvincible (should be 5 instead of 6), but besides that good fucking job with this. This is the best scripting I've ever seen. And the quality is perfect.
Amaterasu  [author] 19 Feb, 2017 @ 5:13pm 
v1.07 - Green worker issue is now also fixed. Green workers will properly shuffle into the general worker supply and potentially arrive on new ships or be drawn.

All the bags except the green worker bag itself will now sort green workers properly into the worker bag. If for any reason an extra green worker is accidently drawn simply place it back into the green worker bag / supply directly. This will avoid the auto sort.
Amaterasu  [author] 19 Feb, 2017 @ 3:38pm 
Yep you're correct.

Just looked over my previous versions and 1.05 broke the 4 player winter tiles. This was because I recoded the setup phase in 1.05 to better match the new zones and used looping to cut 700 lines of code from the script.

Just pushed out 1.06 which fixes it. The green worker issue might be a little trickier to work around because that's an ID change on the object. Let me look into that one and see if I can get it out in a 1.07 patch.

Also on the subject of expansion material: I own the expansions but I want to avoid this mod getting DMCAed. There are free setups for this game on tabletopia but the expansion content is all considered premium and I'm going to respect that.
T.KAZ3-1 18 Feb, 2017 @ 4:01pm 
Also, as per usual, consider working on expansions if you have the graphics? I don't have the game IRL, but would love to see some expansions stuff as well.