Conan Exiles

Conan Exiles

37 ratings
Advance Production Mod
   
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File Size
Posted
Updated
2.048 MB
13 Feb, 2017 @ 8:26am
12 Apr, 2017 @ 11:23am
7 Change Notes ( view )

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Advance Production Mod

Description
Two new recipes on carpentry workbench

Convert wood(1) to branches(2)
Convert branch(1) to barks(2)

Modified the production of shaped wood. Addiontally one bark will be produced.

Recipe icon was designed by ReUnix.Flyx__

SteamId: 863378847
Popular Discussions View All (1)
0
17 Mar, 2017 @ 7:58am
Servers Running this mod:
CaptainMurphy66
57 Comments
nachtschatten72 15 May @ 1:48am 
does it works in 2025 ?
<Gun4Higher> 14 Apr, 2019 @ 7:09pm 
Does this mod have a working version somewhere else?
Hekate_81 20 Jan, 2018 @ 2:55am 
This mod crash's my game? no longer work?? please update the mod.. i loved it.
The Dragon King 4 Dec, 2017 @ 10:58am 
mod needs update
ZakMc  [author] 22 Apr, 2017 @ 9:39am 
@Zorronoa Did you unlock the new recipes?
Zorronoa 17 Apr, 2017 @ 7:07pm 
The new recipes aren't showing :/
Stawos 13 Apr, 2017 @ 12:20am 
This mod is compatible with Pythagoras and CFG too, when ExilesPub is loaded after them
empirej 5 Apr, 2017 @ 3:52am 
Just a note, this mod does indeed break the tech tree. Tried it being the ONLY mod installed. And, yep, no dye mold. Also, the mod says it will produce one bark when making shaped wood. This has actually never occured for me. Could there be something wrong that the newest version of the mod is not being pushed down to the people who have already subscribed? Just trying to help. Again, thank you for looking into this as this mod is the best. Cheers!
empirej 5 Apr, 2017 @ 3:32am 
I can confirm what NADster is saying. This mod is blocking the modl for flasks. This isn't such a big problem, but even if you cheat the molds into the game with the Admin panel, it still won't let you create flasks because this mod is using the old tech tree as NADster is saying. PLEASE fix this as I LOVE your mod as well. Best wishes!
tovel 4 Apr, 2017 @ 11:15am 
we removed this mod after producing 115,000 bark, it was a handy mod but removing it fixed the problem