XCOM 2
58 ratings
[WotC] RW Realistic Civilians Rescue
   
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5 Feb, 2017 @ 11:52am
27 Jan, 2018 @ 1:17am
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[WotC] RW Realistic Civilians Rescue

In 1 collection by krumiro
Realistic War... or the "Mine Yours" Collection... ;)
25 items
Description
;My Civilians when rescued, instead of "magically disappearing" after running 6 tiles, run all the way to the end of the map, yours?

;Donations: paypal.me/krumir0

;Fireaxis worked their ass off to program the cool Advent Reinforcements animations and then got absurdly lazy leaving those "magic" civilians disappearing into thin air once rescued... Seriously?? I couldn't stand it.. I had to mod this absurdity away… ;)

;CLASS OVERRIDES:
;+ModClassOverrides=(BaseGameClass="X2AIBTDefaultActions"

;INCOMPATIBYLITY LIST
;Please help me to update this list

DONATIONS
Are you so full of gratitude for this Mini-Mod that you will just explode if you don't offer me a beer?
Need me to add an option you like?
Want to help to keep this mod “surviving” XCom updates?
You’d like me to make it compatible with your favourite Mod?
Seen a bug and want to help me find the time to squash it?
XCom Modding is fun but doesn't pay the rent and free time is limited… Donations are NOT mandatory but if you want to "motivate" me to escalate this mod maintenance (or your suggested idea) higher on my free-time priority list… here is the Paypal link and I'll have a beer (or maybe lunch) in your honour. ;)
https://www.paypal.me/krumiro


DETECT CLASS OVERRIDES CONFLICTS BETWEEN MODS
Simply make a quick Harddrive Search for “+ModClassOverrides=(BaseGameClass=“
The results will show all the XComEngine.ini files of Mods that make Overrides. Check if any of those files have the same Class name after the “=“ and kindly ask the Modders to try to avoid that override or cooperate with each other. When 2 mods override the same class the game gets HORRIBLY VERY SLOW and only 1 of the 2 Mods works (randomly).


BIRTH OF “REALISTIC WAR” COLLECTION
(ALSO KNOWN AS THE “MINE YOURS” COLLECTION ;) )
Long story short: One Megamod that rules them all… “Mutilated” into tiny little self-functioning Mini-mods ;)
Short story long: I always wanted to publish my millionaire Smartphone App super-idea but totally forgot how to program from my first University years. I tried to relearn with Youtube channels and online Tutorials but got bored to death after a week. One day, playing my favorite game ever (and the only one I have the luxury to have time to play) I asked the author of my favourite Mod to please apply a tiny little idea on his Mod for me. No answer… I got struck by the brilliant idea: relearn programming by making your only stress-release game more fun and the way I wished it to be!!! Modding was love at first sight. Not only I didn’t get bored relearning to program from zero, but I actually have became so enthusiast and obsessed by the constant intellectual challenge that it now keeps me literally hypnotised for hours, days, weeks, months… I now have 10 times more fun by reprogramming my only game than playing it! How crazy! Solving programming puzzles turned out to be for me much more fun than solving this strategy-game puzzles themselves! My first XCOM Modification starting from 0 took ages… literally weeks: to interpret the code of other Mods achieving a similar result and to understand what I needed to change (no need of reinventing the wheel, right?), to understand that it wasn’t enough to naively just “paste/edit” text inside someone else’s Mod files but that I also had to “rebuild the solution” with a “solution builder”, to discover Modbuddy, to find a way to run XCOM Development Kit on a Mac, to find a way to shrink it from 60GB to 2GB ‘cause I had only 8GB available (deleting the graphic/sound content), etc… But the gratification and earned experience was way worth it once finished. Then each next Modification, like a university exercise, once solved made me realise that I learned 1 or 2 new important tricks that allowed me to program the next one. An so on, modification after the next I completely changed XCom exactly the way I always wanted it with a SINGLE HUGE MEGAMOD that puts its hands everywhere in the game. Now, I can’t give you the Megamod because it has way too many modifications at once for another single person to have the chance to like them all (and God knows which other Mods it isn’t compatible with). Now I’m simply multitasking between making additional modifications (the hardest ones, now that I have the skill) and simultaneously “mutilating” the Megamod into tiny little self-functioning mods (dozens and dozens of them!!) to share with you guys… but mainly because the mutilation process is an additional superfun and challenging programming exercise (even making these stupid Mod Preview Images. Until yesterday I didn’t know how give a transparent background to pasted images) that pushes my skills every day one step closer to my future millionaire supersuccessful Smartphone App. Wish me luck! ;)
13 Comments
Shavy 3 Nov, 2019 @ 10:07am 
LW2?
Frightener_One 30 Jan, 2019 @ 10:48pm 
These mods are where XCOM should go in the future. I love all the little details that make the game feel much more present and real. Thank you for sharing these gems.:steamhappy:
d_valroth 26 Sep, 2018 @ 6:52am 
It's funny, I've been playing WotC for the first time, and the first retaliation I got was the new one where the rebels actually, you know, fight back. So I was thinking, "oh, that's a neat new take on it, and no more evaporating civilians!" ...Then my second retaliation was the classic terror mission... Thanks for this!
PeaceMaker 6 Feb, 2018 @ 5:51am 
Wow, you`ve done quite a few commonsense mods. Can`t believe I never saw these before.
Dragon32 27 Jan, 2018 @ 1:31am 
Thanks, krumiro.
krumiro  [author] 27 Jan, 2018 @ 1:09am 
Just uploaded an Update for compatibility with War of the Chosen... ;)
p6kocka 25 Sep, 2017 @ 10:43am 
It doesn't work for WOTC
Retsu 15 Jul, 2017 @ 6:02pm 
So simple, yet so amazing
krumiro  [author] 7 Jul, 2017 @ 2:46pm 
I prefer not to give spoilers about the coming Mini-mods but know that the Megamod is, slowly but constantly, being "mutilated" into tiny self-functioning Mini-mods which are currently being post-mutilation-tested for your own good (during my stress-release 15min/day of my own loved Campaign) and that brand new Mini-mods are being started the moment I see something new that I would like to change...

If you guys see some bug please tell me so that I might squash it before it unbearably "interrupts" my own so much LOVED 15min/day-Campaign... ;) GOD this game is the best...
serwaen ~[fr]~ 7 Jul, 2017 @ 2:41pm 
Very well, thank you Krumiro ! I'll be patient and follow you. Now, I have spent more time to choose mods than really play this awsome game :D, so, I understand how much pleasure you take to mod yourself "your" game. Thank you again for the job you've and will done !