Age of Empires II (2013)

Age of Empires II (2013)

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Incredible India (requires Forgotten, African)
   
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New Workshop General: Graphics, Terrain
New Workshop Languages: English
File Size
Posted
11.626 MB
5 Feb, 2017 @ 5:13am
1 Change Note ( view )
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Incredible India (requires Forgotten, African)

Description
New Unique Units: Elephant Gunner, Templar Knight, Legionary, Centurion, Rajput (knight), Savaran, Brahmin(Monk), Imam(Monk), Amazon Warrior, Amazon Archer, Goromondo Warrior, Saboteur, Dragon Ship, Imperial Hussar, Imperial Cavalry Archer, Archers of the Eyes, Elite pikeman
Shared unique units - War Elephant, Imperial Camel (India, Persians), Imam, Mameluke & Camel Archers (Saracens, Baibers)
Better team bonuses (Ally with ):
1) Persians - get Imperial Camel tech, Castles extra dmg. vs rams
2) Huns - train Tarkans at stable
3) Turks - train Hand Cannons, Bombard Cannons
4) Ethiopians - garrison 2X units in Rams/Siege towers
5) Japanese - Towers shoot extra arrows
6) Malians - town centers fire arrows
7) Mongols - siege units move 50% faster
8) Indians - make castles fire extra arrows
9) Incas - train Amazon Archer from Archery range, Amazon Warrior from Barracks (from Imperial Age)
10) Japanese - Trebuchets move, fire and pack/unpack faster

Knight Team bonus:
Franks - +2 LOS
Persians - +2 attack vs. archers
Huns - +2 attack vs. infantry
Celts - +2 attack vs. siege units
Spanish - +2 attack vs. gunpowder units
Teutons - +2 attack vs. camels
Byzantines - +2 attack vs. unique units
Magyars - +6 attack vs. buildings (countered by masonry/architecture)

Other Team bonus:
Berbers - Camels +5 attack vs. buildings
Saracens - Camels +2 LOS
Indians - Hussars +4 attack vs. buildings, Foot archers +100% accuracy (from Dark Age)
Vikings - Militia-line +3 attack vs. cavalry
Aztecs - Skirmishers +2 attack vs. archers
Incas - Eagles +5 attack vs. cavalry
Mayans - Foot archers +6 attack vs. Rams, Eagles +5 attack vs. buildings

Better unique techs:
1) Garland Wars (Killed jaguars and eagles return 50% of their gold cost)
2) Maharajadhiraja (+10% gold income, +10% population) (replaces Sultans for Indians)
3) Shatagni (+25% bombard cannon/tower attack, Hand Cannons/Elephant Gunners +3 range)
4) Damascus Blades (+1 bonus attack from Forging, Iron casting, Blast furnace) (replaces Boiling Oil for persians)
5) Zend-Hapet (War Elephants cost no gold) (replaces Mahouts for persians)
6) Golden Horde (Mangudai +2 attack, +5 attack vs. siege weapons) (replaces Drill for Mongols)
7) Nomads (Cavalry Archers and Mangudai costs 20 less gold)
8) Royal Heirs (Shotel Warriors +50% HP) (makes Elite Shotel - 75 HP)
9) Yeomen (+1 foot archer range; towers, castles and town centers have +2 attack)
10) Berserkergang (Berserks regenerate/move faster)
11) Duukunasi (Militia-line costs no gold) (replaces Tigui for Malians)
12) Shinkichon (Mangonels, Onagers +1 range, +33% attack)
13) Warachikuy (Kamayuks, Slingers, Eagles attack 20% faster) (replaces Andean Sling for Incas)
14) Kasbah (Town Centres get extra armor) (makes TCs tougher to destroy with melee/pierce attack)
15) Maghrabi Camels (Camel troops attack 20% faster)
16) Marauders(Tarkans damage adjacent units)
17) Recurve Bow (Cavalry archers have +1 range, +2 attack)
18) Farussiyya (Horse units lasts longer against pikes and camels with +12 cavalry armor) (replaces Madrasah for Saracens)
19) Zealotry(Knights, Camels, Camel Archers and Mamelukes have +30 HP)
20) Farimba (Cavalry +10 HP, +8 attack)
21) Greek Fire (Fire Towers, Fire Ships +1 range)
22) Chivalry (Knights cost 80 food/50 gold instead of 60 food/75 gold)
23) Bearded Axe (Throwing Axemen +2 range, +4 attack vs. archers)
24) Acupuncture (Villagers +10 HP, train nearly instantly) (replaces Great Wall)
25) Rocketry (Galleys also get +2 attack)
26) Supremacy (Conquistadors +1 range, +20 HP, +20% accuracy, +6 to +9 attack vs. Eagles, Pikemen; Cannon Galleons have +10% base atack, +40% vs. buildings)
27) Crenellations (Castles +3 range, +6 attack, garrisoned infantry fire arrows)
28) Druzhina (Infantry damage adjacent units; Boyar, Knights +30 HP)
29) Anarchy (Huskarls +10 HP, +5 attack vs. fortifications (Castles, Towers, Walls/Gates))
30) Kyudo (Bow archers train 50% faster) (replaces Yasama for japanese)
31) Bushido (Samurai, Cavalry +2 attack, +20 HP, move faster) (replaces Kataparuto for Japanese)

New Civ bonuses:
1) Indians : Elephants +30% HP/free upgrades, Wootz Steel(+25% melee attack/armor, Bodkin Arrow 2X attack/range), Farms 2X food, Swordsman +33% HP, +50% trade income, +1 ship armor per age, Land soldiers cost -10% gold with Guilds
2) Persians : Persepolis (Town Centres +3 range, fire +33% faster), Imperial Camel upgrade free
3) Chinese : Double Faceted Armor(Knights +3 melee armor), Paper Armor(Archers +4 pierce armor), Rocketry(Galleys also get +2 attack)
4) Huns : Light Cavalry 2X attack vs. monks, Imperial Cavalry Archer upgrade free
5) Mongols : Parthian tactics free
6) Slavs : Military buildings cost -75 wood, +1 conversion resistance per monastery tech
7) Goths : Huskarls available at barracks
8) Saracens : Mamelukes +1/+2 armor
9) Berbers : Mamelukes have +1 range
10) Turks : free upgrade to Imperial Hussars
11) Ethiopians : Foot archers +5 HP per age
12) Japanese : Galleys have +20% HP, Yabusame (Cavalry archers +1 range; Heavy Cavalry archers +2 range)
13) Byzantines : Fire Towers/Fire Ships +20% attack rate
14) Aztecs : Infantry +1 attack per age
15) Incas : Eagles cost 50f/20g instead of 20f/50g
16) Teutons : Barracks units +1 melee armor per Age (starting from Feudal Age)
17) Malians : Gbeto fires faster with Thumb ring
18) Spanish : Castles +25% HP

New Unique units:
1) Imperial Hussar - for Indians, Persians, Saracens, Berbers, Huns, Mongols, Turks, Slavs, Magyars
(Hussar upgrade cost 150% - upgrades Light Cavalry directly to Imperial Hussar)
2) Indians - Elephant Gunner/elephant mounted hand cannoneer (anti-cavalry unit), Brahmin (regenerates faith 2X faster, heals 4X faster with Herbal Medicine), Rajput (anti-unque unit cavalry - replaces knight/cavalier), Gurukkal Swordsman (anti-melee unit infantry), War Elephant (shared with Persians)
3) Persians - Savaran, Imperial Camel, Elephant Archer (shared with Indians)
4) Chinese - Dragon Ship (replaces fire ship)
5) Huns - Imperial Cavalry Archer (upgrade)
6) Slavs - Aoe1 priest(replaces monk - heals 2X faster)
7) Saracens - Archers of the Eyes(arbalest), Camel Archers (shared with Berbers), Imam (Monk)
8) Berbers - Mameluke (shared with Saracens), Imam (Monk)
9) Turks - Royal Janissary (requires Artillery tech)
10) Italians - Legionary (replaces Champion), Centurion(replaces Cavalier)
11) Byzantines - Legionary (replaces Champion)
12) Aztecs - Elite pikemen (requires garland wars)
13) Incas - Amazon Archer and Amazon Warrior (shared with team)
14) Franks - Templar Knight
15) Africans (Berbers, Ethiopians, Malians) - Goromondo Warrior (anti-archer/monk/siege infantry)
16) Malians - Imam (Monk)

To see full list of changes start Aoe2HD, click Steam Workshop, select this mod and click "open directory".
The mod folder(662096922) will open which contains ReadMe file.

How to apply:
=========
Subscribe and enable this mod (affects the help text, adds new unit graphics, icons)
Make a backup of original file.
Copy dat_custom\empires2_x2_p1.dat file to Steam\steamapps\common\Age2HD\resources\_common\dat. Enjoy!

Graphics Credits:
===========
Rajput - http://aok.heavengames.com/blacksmith/showfile.php?fileid=12382 by TriRem
Imperial cavalry archer - http://gtm.steamproxy.vip/profiles/76561198064171843/myworkshopfiles/?appid=221380 by Dave3377
Imam - http://aok.heavengames.com/blacksmith/showfile.php?fileid=12091 by Mahazona (original work by Todler)
Imperial Hussar - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=553296403 by Ronin
Elephant Gunner - http://aok.heavengames.com/blacksmith/showfile.php?fileid=12725 by LeutnantKrengel
Goromondo - http://aok.heavengames.com/blacksmith/showfile.php?fileid=12731 by Todler
Savaran - Cataphract by Jorgito
Other changes - mine
7 Comments
Raz 15 Feb, 2019 @ 9:21pm 
Looks very unbalanced
Jon 10 Feb, 2018 @ 5:21pm 
r u gonna update the mod
Apocalypso 10 Jan, 2018 @ 2:18pm 
War Elephants costing no gold would be completely overpowered, as they would be able to be made in trash wars. They would be too powerful for a trash unit.
NIKFS 17 Feb, 2017 @ 10:04am 
nice, suggested that on the other modpage, maybe post this there too so people know its not "not working wah!" but instead WiP to be automatical
Amitraghata  [author] 17 Feb, 2017 @ 9:42am 
Yes, however it doesn't applies automatically yet. Will make it so soon.
NIKFS 17 Feb, 2017 @ 3:33am 
is this a data mod? just asking because of the stat differences
Amitraghata  [author] 16 Feb, 2017 @ 7:27am 
For the same mod including "Rise of the Rajas", you can subscribe to (will be somewhat different than this)- http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=662096922