Arma 3
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VoP Items
   
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
762.138 KB
3 Feb, 2017 @ 5:53pm
18 Jan, 2018 @ 8:39pm
17 Change Notes ( view )

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VoP Items

Description
Item names:
---
vop_alluvial 'Alluvial Damper'
vop_bacon 'Tactical Bacon"
vop_beer 'Beer'
vop_bile 'Bile'
vop_dilithium 'Dilithium Crystal'
vop_flux 'Flux Capacitor'
vop_fusion 'Fusion Cutter'
vop_game 'Game'
vop_gold 'Gold Bar'
vop_gold_bar 'Gold Bar'
vop_heisenberg 'Heisenberg Compensator'
vop_hydrospanner 'Hydrospanner'
vop_id_guard 'Guard ID' (red)
vop_id_military 'Military ID' (green)
vop_id_police 'Police ID' (blue)
vop_keycard 'Keycard' (green)
vop_keycard_east 'keycard' (red)
vop_keycard_west 'Keycard' (blue)
vop_lightsaber 'Lightsaber'
vop_nuclear_football 'Nuclear Football'
vop_nuclear_terminal 'Nuclear Terminal'
vop_playboy
vop_playboy2
vop_playboy3
vop_playboy4
vop_playboy5
vop_playboy6
vop_sausage 'Sausage'
vop_snowballs 'Snowballs'
vop_spam 'Spam'
vop_syrum (same as bile)
vop_tachyon 'Tachyon Generator'
vop_tricorder 'Tricorder'
vop_twinkies 'Twinkies'
vop_whiskey 'Whiskey'
vop_yoohoo 'Yoohoo'

Description:
-------------
This mod is a collection of custom items for use as mission objectives, inventory triggers, etc. As a mission objective an example would be recover the stolen nuclear codes terminal and return it to base. As an inventory trigger an example would be find the red keycard to gain access to an enemy building.

This mod has a server key and contains no unnecessary scripting logic. I may add unique 3D models in the future, but it's not critical for the items to work as inventory mission objectives or triggers. The 2D textures as pictured above work fine in unit and container inventories.

I've created a Youtube video on keycards here: https://www.youtube.com/watch?v=lciDHoyq0ZI

Examples of how-to-use:
---
To place from editor: Look for 'Supply Box [VoP]' under props/supplies/ammo.
To add item to container via script: container1 addItemCargoGlobal ["vop_keycard", 1];
To add item to unit via script: player1 addItem "vop_keycard";
---

Here's a scripting example from my 'Lightning Strikes' mission for a locked door that requires a keycard. This script is triggered by a repeatable trigger placed via editor over the door on the map with about a 3m radius:

if (({"vop_keycard_east" in (magazines _x)} count _list) > 0) then
{
dome setVariable ["bis_disabled_Door_1", 0, true];
}
else
{
if (player in _list) then //prevents local-owned AI from popping hint on the distant owner's screen
{
hint "Restricted Area: Scan keycard for access.";
};
};
55 Comments
ADRIANO 13 Apr @ 8:39pm 
Hello, could you make the whiskey bottle in a 3D model, that can be placed on a table and picked up?
Reefers 29 Aug, 2024 @ 10:33am 
you missed an oportunity not calling this mod MacGuffin =P
Magma 26 Feb, 2024 @ 7:45am 
Are you still making items? KAT/KAM team would like to have medical item models made for a lot of their stuff. Might want to check with them.
´Thangler7 14 Sep, 2023 @ 3:26am 
Oh I ment like add these items to the loot pool accessable by any container in the game and the inventory of the soldier in the editing menu. It makes it alot simpler than messing around with code, especially for a scrup like me lol.
Rictor_Scale  [author] 13 Sep, 2023 @ 6:51pm 
Happy to help. Are you wanting to add something via script or the GUI editor?
´Thangler7 12 Sep, 2023 @ 2:20am 
Can't you make it easier to add to any old container? This is excelent for my loot based RP if only it was easier to use.
Rictor_Scale  [author] 16 Jun, 2023 @ 1:45pm 
Just deleted a vulgar comment, but I will answer the question anyway. These items are dummy/static items. The 'Supply Box [VoP]' is intended only as a showcase of the items. An item has no function on its own without custom code in the mission. For example the 'Fusion Cutter' doesn't cut anything. The purpose is to activate a trigger via custom code scripted into a mission to do things like unlock a door that requires a keycard or complete a mission by looting a 'Flux Capacitor' and returning it back to base, etc. Some of the items are really just goofy & fun items like the Playboys or Twinkies to sprinkle into other containers. Hope that helps. Again, please watch my Youtube video and let me know if you have friendly questions. Arma on.
Foxxy_Milkshakes 7 Sep, 2020 @ 8:59pm 
it only added the Vop supply box for me? None of the other items
Mr.Wanaskiwin "Navarone" 7 Feb, 2020 @ 1:28am 
i figured as much but i was also curious if they did, pretty sweet stuff either way
Rictor_Scale  [author] 6 Feb, 2020 @ 8:07pm 
I should have initially cleared up something in my last comment. This add-on is for mission designers to integrate into their mission. These items have no use for a player playing some other mission which doesn't already use the item, for example like Blastcore does. This may be obvious, but I know we have new Arma players coming online all the time.