Motorsport Manager

Motorsport Manager

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2016 Inspired Liveries
   
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UI Graphics: Liveries
File Size
Posted
Updated
2.548 MB
1 Feb, 2017 @ 4:24am
3 Feb, 2017 @ 6:08am
3 Change Notes ( view )

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2016 Inspired Liveries

Description
10 Liveries inspired by the 2016 Season.
Replaces Default Liveries for the Top Tier.

V1.01
- fixed rendering issues

V1.02
- updated liveries
8 Comments
Siro 27 Feb, 2017 @ 11:57am 
Hi Falko! The cars are wonderfull !!
Too bad you didn't change the names and logos of the teams but I guess you're not working on the 2016 anymore.
Falko  [author] 9 Feb, 2017 @ 12:53pm 
It should be possible to use my liveries if you dont include any in your mod. I will continue to work on these so i don't think it would be a good idea to include them in another mod.
ANFI3LDARMY 9 Feb, 2017 @ 10:32am 
Hi Falko im devloping the 2017 mod and have no idea how to make liveries i really like your liveries, would it be possible to implement your modded liveries to my mod?
SKAFT 1 Feb, 2017 @ 1:18pm 
the textures are not looking good and it's replacing the default ones
Falko  [author] 1 Feb, 2017 @ 11:43am 
Nothing special, just save as PSD (or PNG guess).

I used the Original Liveries as a base but you could open a new File in Photoshop and it will work just as well. Dimensions are 2048x1024 and the colors to use are in the link i posted. Black Background, no transparency, alpha or RGB Channels.

I Personally use PSD because it is a lot easier to work with Layers and Forms than without and i can just edit them inside the Unity Folder that way.
AoD_lexandro 1 Feb, 2017 @ 11:26am 
Yeah I know that much mate. Its the textures me and others are having issues with. How is done? Is it just a PSD layer or RGB channels etc? And does it need a shader file with it?
Falko  [author] 1 Feb, 2017 @ 11:24am 
I basicly did what was described here: http://www.motorsportmanager.com/content/making-most-steam-workshop

After installing Unity (5.3.6 - newer Versions will not work!) i imported the Template Pack, deleted the included Liveries and added mine. After that you only have to assign the AssetBundle (bottom left under the Livery, create new and name it "liveries" or "liverypack") and build the AssetBundles (Top Menu, Assets -> last Option).

It is important that you add every livery to the AssetBundle and use the right Names, it does not work if you name the Bundle "soemethingelse" and rename the File afterwards.
AoD_lexandro 1 Feb, 2017 @ 10:17am 
Hey Falko, nice work. Could you explain a bit how you got them to work? Some of us are struggling to get the basics down.