Total War: ATTILA

Total War: ATTILA

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AGK Improved Resources
   
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Tags: mod, Campaign
File Size
Posted
Updated
99.002 KB
1 Feb, 2017 @ 3:17am
19 Jan, 2021 @ 1:59am
3 Change Notes ( view )

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AGK Improved Resources

Description
For all resource buildings in Attila, Age of Charlemagne and The Last Roman.

- Reduced squalor
- Reduced public order
- Increased industry gdp
- Increased resource production

Place at top of load order with mod overhauls

Compatible with most other mods

Save game compatible



11 Comments
Domenicus 17 Jan @ 7:39am 
Hi there, you increased the wealth added by generic mines by a third but I think you meant to change the values of the copper mine because you didn't change that?
Lord Plunkett 5 Mar, 2021 @ 9:55pm 
dos it work with AE mod .
GreenJKing  [author] 19 Jan, 2021 @ 2:01am 
Updated
eherbert 31 May, 2018 @ 7:04pm 
It looks like the sanitation building construction cost reduction from the lead resource is an order of magnitude too low (1-4% reduction instead of 10-40% reduction).
Arminius 20 Dec, 2017 @ 9:50pm 
Hey, Green King! Do you, by chance, accept any mod requests?
GreenJKing  [author] 16 Aug, 2017 @ 4:00pm 
I will have a look, thanks :)
trollkorv 8 Jun, 2017 @ 11:04am 
Hey! I was playing around with different trade mods and noticed yours mod doesn't modify Cloth production in AoC. It makes practically zero difference but it annoyed me enough to make my own mod for this. :) I dunno if it was intentional or not but didn't want to bother you with any requests.

Also I think I found a missing line for the wealth output for the Deep Iron Mine.

My mod is more basic and only for AoC so I'll still use this one for base game.

Thanks for your work!
べんてん☆ 22 Feb, 2017 @ 7:54am 
thanks :steamhappy: it looks very cool
GreenJKing  [author] 5 Feb, 2017 @ 7:14pm 
I play with both those mods, they are compatible
Mithridates 5 Feb, 2017 @ 2:50pm 
Compatible with Age of Vikings mod?