Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

75 ratings
(LTS) Ramnor Palace
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Last Team Standing
File Size
Posted
Updated
131.497 MB
31 Jan, 2017 @ 8:37am
11 Feb, 2017 @ 6:59am
4 Change Notes ( view )

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(LTS) Ramnor Palace

Description
Welcome to Ramnor!

This is a sub-level of a bigger project of mine that is about completion (The whole Team Objective Ramnor map).
This LTS map, as the name suggests, features the throneroom/outer-palace part of the map.

It is recommended to play it with 32-64 players.

Features:
  • An interconnected throneroom and palace with over 5 rooms and 4 courtyard areas

  • A layout that avoids chokepoints by having multiple entrances to each location

  • A royal themed interior

  • A few custom textures

I am open for feedback and eager to hear of any suggestions.
Hope you enjoy!

Big thanks to Tosh for making the workshop thumbnail !
=================

Maps included:
AOCLTS-Ramnor-Palace_p.udk
17 Comments
farter the stupid 21 May, 2017 @ 10:56am 
Can't load map?
KAWA1337 28 Apr, 2017 @ 9:49am 
ж:steamfacepalm:
Mr.Rag  [author] 1 Apr, 2017 @ 12:54pm 
Just don't add the FFA version then, I have updated that one but not the LTS versions.
Having both would result in none of the maps executing, and the infamous "Server is using out of date workshop files .. etc" error message will pop up
•҉Baron von Moorland 31 Mar, 2017 @ 7:41pm 
"125Mb for one map? That can't be right. This map should be at most 7Mb" Baron added it... hope it don't break the server... :rflower:
Gimlet Gelt 17 Mar, 2017 @ 6:06pm 
@Mr.Rag
We must talk soon, I have a very important matter to discuss
Dr.Zero 11 Mar, 2017 @ 10:28am 
amazing map
҉Thraen 13 Feb, 2017 @ 3:41pm 
yay baron
VIN JT2JA82J4R0022854 12 Feb, 2017 @ 3:00pm 
bad kid
•҉Baron von Moorland 9 Feb, 2017 @ 4:33pm 
I'll add it! Looks fun!
Mr.Rag  [author] 9 Feb, 2017 @ 1:31pm 
I just had to upload screenshots of this whole submap, that's it. :P

There are still a few parts that do not entirely belong to this submap and are therefore not accessible but that's what the sublevel is, and my main focus is the TO map that I'm developing with zombo.

After all if I removed what is not accessible the difference would only be 10-20mb at most.