Stellaris

Stellaris

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Armor Hull Points
   
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28 Jan, 2017 @ 10:51am
25 Jan, 2018 @ 12:37pm
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Armor Hull Points

Description
This mod adds an extra modifier to the armor to give bonus hull points.
The initial idea was to make ships with more armor and less shielding or no shields a more viable strategy.

It woks on AI ships too since all I have done is modify the "00_utilities" file directly and applied a modifier to each class of armour.
This also affects Leviathans and the Dragon armor.

Added an augment "Hull Plaitng" gives +50% Hull Points at a cost of -20% Shield Points.
The augment works though uses the Same icon as Dura Steel Armor as placeholder.
25 Comments
Tribal Warrior  [author] 31 May, 2018 @ 3:46am 
T-82 1 Mar, 2018 @ 1:04pm 
What I think would be a nice addition is to make this mod a [DEPRECIATED] and make second mod for 2.0 users, as there might be people playing pre 2.0 because reasons. in which Each armor module and shield generator provide a x% bonus respectively Armor and Shield HP.
By doing that we end up with, for example, corvette 3 armor T1 plates (50armor hitpoints each) so for example each module would be giving 5% increase, giving this one corvette an additional 15% armor hitpoints, scoring total of 172.5 rounded up 173 armor hitpoints total.

The bonus would be flat, eg wont increase as the tech progress. making it a solid boon to Your ships without being broken after certain point.

This is my opinion so far, after playing stellaris 2.0 for this mod to continue

part 2 of 2
T-82 1 Mar, 2018 @ 1:01pm 
I find the damage/survivability of ships in 2.0 is improved.
However I have only made it to midgame so far. There were mentions during early devblogs of 2.0 that You could specialise Your ships (aka armor only) and doing so will grant undefined bonus.

So far I haven't seen any special bonuses, The shield combat regen is gone, and shield capacitors smell like poo. +10%shield bonus on A slot is not very much, Considering the fact that defensive platforms and territorial claim starbases have innate 10% increase to Hull and Armor for each defensive module, making shields on those structures complete garbage.

part 1 of 2
acv55555 1 Mar, 2018 @ 4:28am 
I've been looking for a good mod to increase hull points because of recent Paradox made the decision to either nerf ship hulls or boost ranged damage rediculously to where ships end up becoming like paper and battles end way too fast.
Tribal Warrior  [author] 25 Feb, 2018 @ 12:13pm 
I'm thinking of putting this mod to bed for now unless anyone who used it has some suggestions or ideas for 2.0.0
Tribal Warrior  [author] 25 Dec, 2017 @ 1:04pm 
Can do, I'll have a look through it soon.
Not sure if much has changed so I would expect it still works.
gordon519 24 Dec, 2017 @ 11:32am 
can you update to 1.9? @Tribal Warrior
Tribal Warrior  [author] 30 Oct, 2017 @ 2:18pm 
Ah yes, of course. Damn how did I not realise that? xD
Yes the Galactica universe was of some inspiration as their ships didn't have shields.
✌Husker54✌ 30 Oct, 2017 @ 1:55pm 
The image u used on the mod is of battle star pegasus getting blown to shit
Tribal Warrior  [author] 30 Oct, 2017 @ 11:35am 
Pegasus?