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By doing that we end up with, for example, corvette 3 armor T1 plates (50armor hitpoints each) so for example each module would be giving 5% increase, giving this one corvette an additional 15% armor hitpoints, scoring total of 172.5 rounded up 173 armor hitpoints total.
The bonus would be flat, eg wont increase as the tech progress. making it a solid boon to Your ships without being broken after certain point.
This is my opinion so far, after playing stellaris 2.0 for this mod to continue
part 2 of 2
However I have only made it to midgame so far. There were mentions during early devblogs of 2.0 that You could specialise Your ships (aka armor only) and doing so will grant undefined bonus.
So far I haven't seen any special bonuses, The shield combat regen is gone, and shield capacitors smell like poo. +10%shield bonus on A slot is not very much, Considering the fact that defensive platforms and territorial claim starbases have innate 10% increase to Hull and Armor for each defensive module, making shields on those structures complete garbage.
part 1 of 2
Not sure if much has changed so I would expect it still works.
Yes the Galactica universe was of some inspiration as their ships didn't have shields.