Arma 3
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US CAG-Delta Force [NIA]
   
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Data Type: Mod
Tags: Tag Review
File Size
Posted
Updated
97.172 KB
27 Jan, 2017 @ 8:21pm
29 Jan, 2017 @ 2:16pm
2 Change Notes ( view )

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US CAG-Delta Force [NIA]

In 2 collections by jarrad96 [4SFG]
Special Operation Forces Factions [SMA/NIA Edition]
31 items
Special Operation Forces Factions [SFF]
54 items
Description
Special Forces Faction mod [SFF] that adds the US CAG (Combat Applications Group)- Also known as 'Delta Force' and 'D-Boys' CAG are a US Special Forces group. The faction is accurate to a 2014-2017 timeline, and is equipped in Multicam Tropic for a fictional Tanoan deployment.

The Faction-

Delta Force is the United State's premier Army unit, and performs hostage resue, Direct Action and reconnaissance missions, often working alongside the CIA. The faction is equipped for a Pacific region deployment in Multicam Tropic camo, and is armed with the Mk18 or Hk416 as the primary rifle, supported by the 7.62 Mk48 version of the M249 Machinegun, SCAR-H's and AT4's, with the FNX-45 Tactical as the primary sidearm.

Historical Info-

The 1st Special Forces Operational Detachment-Delta (1st SFOD-D), also known as 'CAG-Combat Applications Group' or 'Delta Force' was established in the 1970's as a Special Forces element of the US Army, to complement the Green Berets, but as a full-time counter-terrorist unit. It is under the command of JSOC.

Specialist Elements-

Delta Force has a recon and Direct Action element armed for with the MP7 PDW for CQC or deep recon missions- It is used for night infiltrations into enemy camps or controlled areas to silently eliminate forces or gather intelligence for a later strike force.

Supports-

The faction is supported primarily with air or light vehicle assets, with acess to both armed and transport Littlebirds, UH-60 SF Blackhawks, and Light Strike vehicles and Quads for rapid transportation.

Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name CAG ) Also supports ACE3 Medical system. CAG is a BLU faction.
Special thanks to my consultant 'M' for the information about US SOF groups equipment and internal structure.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
31 Comments
LotusViolet 14 May, 2021 @ 5:43am 
thanks man. imma play this game during summer
jarrad96 [4SFG]  [author] 13 May, 2021 @ 4:00pm 
Yes, all my factions are ACE3 compatible, it says so in the description.
LotusViolet 13 May, 2021 @ 7:29am 
compatible with ace3?
too lazy to find out myself sry :p
CharlieDontSurf 11 May, 2021 @ 2:55pm 
Really like the ranger one you made.
XH2 10 Jul, 2020 @ 7:18am 
please make original multicam
jarrad96 [4SFG]  [author] 18 Apr, 2019 @ 4:47pm 
I just messaged the creator of those MP7's, they are going to look into it and try to fix it.
BNsonear 18 Apr, 2019 @ 6:38am 
Dear jarrad;
I also experiences the ballistic issue with MP7. I beg you developing the SFF-R version of your gorgeous Delta Force mod, too.

One more: your fascinating German Special Force also uses the same MP7 mod. If available, please consider updating that mod also. Thank you very much.
jarrad96 [4SFG]  [author] 6 Dec, 2017 @ 1:55pm 
Notice- For ease of use the dependency list on Steam has changed to use the NIA All-In-One. The mod does not require every NIA weapon pack, and the individual weapons used can be found in the text for those who would rather use each pack individually.
Altair 5 Nov, 2017 @ 1:39pm 
Alright, thanks for the response.
jarrad96 [4SFG]  [author] 5 Nov, 2017 @ 1:14pm 
Hmm, I'm not sure why they would be doing that- the ballistics are made by the same person and they did both the standalone and RHS MP7 at the same time. I might ask them about it, see if I can get it fixed.

A SFF-R version of this is going to be a thing, just working on the IND FIA right now.