Portal 2

Portal 2

37 ratings
Save the Cube Save the World
   
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Save the Cube Save the World

Description
Be a hero and save the world will ya.
10 Comments
cyrax 10 Aug, 2012 @ 6:43pm 
Glad you made some changes, because I enjoyed the map. There are a few fail state areas that I think could be dealt with, and the side walkway with a fizzler on the last puzzle isn't necessary, but it's a good map. Nice job, ragin.
cyrax 6 Aug, 2012 @ 12:31am 
Like others, I walked through the map first. Who can put up the best speed run time? Walk to the end, grab the hidden cube, portal back to the exit, and you're done. Can't comment on the rest of the map, I didn't experience it! It's a good thing the map's big, you may've been in contention with Dimmerswitch for the fastest possible solution. :D
Kexx 5 Aug, 2012 @ 12:07pm 
I too always look ahead, and still I was a little disoriented. I liked the architecture of the map. The 4 button room I skipped entirely by just going in there. Same with the sphere. I think I broke the last part where the turret is, I just portaled back to where the cube was and walked it to the exit's button. I really enjoyed the separation of what I had to go through, and what the cube had to go through.
[GWJ] Jolly Bill 5 Aug, 2012 @ 11:46am 
Yeah, Ragin, I had to F7 once because the cubie died and I didn't feel like going back to restart. The faith plates could be a little wonky, but I liked the puzzles.
Bell Bottom Blues 5 Aug, 2012 @ 11:43am 
I had a lot of fun with this map, altho I think some of my solutions weren't quite intended. I also walked through to see what was ahead (I'm very protective of Cubie). This had a very co-op feel to it in that you and Cubey are separated and have to help each other along somewhat, very cool. I liked maneuvering around death lasers and fizzlers to get everything in place, a litle added depth to the map. Great job :)
ajar 4 Aug, 2012 @ 4:10am 
and what if the cube refuses to be saved? :o) btw. saved us both. it's pretty linear. however, I exited without it. it is still on the switch inside, poor cube. excellent map! no glitches. make more (maps, not glitces)! :o)
ragin_redneck  [author] 1 Aug, 2012 @ 8:22pm 
I made the portable areas behind the laser fields so you could get to the cube if the faith plate failed. So yes Datin this was intended. There was also the possibility of the player losing the cube in the room with the 4 buttons so I wanted the player to have access to that area also. The only reason was if the cube doesn't die and you can't access it you have to restart from a save point. I hate that.
Stagger Lee 1 Aug, 2012 @ 8:13pm 
Confusing at first so I took a stroll through it without a cube so i could piece it together. This worked out for me. I was able to see where the cube needed to go and I was able to see the hazards and fizzlers so I was ready to go back to the beginning and grab the cube.

A couple of things: One can portal jump into the bounce gel enclosure and easily get the sphere. You should surround that will non-portalable walls to prevent that.
Ironically, the same thing that happened to you in my map happened to me in yours. Faithplates aren't the most reliable things...

Things only really came together for me after I made a exploratory run through it sans cube.

Liked: Good use of a companion cube. Some interesting puzzles.

Disliked: Had to go back to my saved games a couple of times due to faithplates not co-operating. Fortunately, I'm a vehement F6 user.
Datin 1 Aug, 2012 @ 7:36pm 
Nice map.

Liked:
Design. Very clean & nice.
Puzzles (that I could solve) were well done.

Disliked:
I think I sequence broke this map. Found some walls that I could port portals on through some red laser fields. Am I supposed to get into the room controlled by the four buttons? Made it confusing and I think because of this I just got lost as to where to go and couldn't finish the map.
Omaha 1 Aug, 2012 @ 6:54pm 
Nice map overall.

Liked:
Traveling with the cube throughout the map
Very nice, aesthetically
Some interesting, well thought out puzzles

Disliked:
Not being able to see where the cube was going (early in the map. Took me several tries to get everything that needed to be activated)
The 'hidden' cube near the end took me a while to find
The very last cube launcher made it roll right into the water at the landing spot