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Rimsenal - Augmented Vanilla Pack
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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3.593 MB
2017 年 1 月 24 日 上午 3:21
9 月 8 日 上午 2:10
80 項更新註記 (檢視)

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Rimsenal - Augmented Vanilla Pack

在 삼치구이/CeroForGrill 的 1 個收藏中
Rimsenal Pack
16 個項目
描述
[www.buymeacoffee.com]








Look, I'm proud of being a person of good taste. What I mean is, I don’t want to touch those boorish alien Kill-O-Matic guns of megacorps. If you're a real rim pioneer, you can solve everything with your sturdy rifle. Come on you sons of Randy, my shiny bayonet wants to taste your blood!




The Rimsenal: Augmented vanilla pack is, as its namesake, designed to provide a variety of new equipment without compromising the unique ambiance of the Rimworld. The main purpose of the Augmented vanilla pack is to fill the gap between the existing equipment. There is no super equipment, but they're enough to keep you survive in this tough rimworld.













熱門討論 檢視全部(4)
11
6 月 13 日 上午 6:18
置頂: What's New
삼치구이/CeroForGrill
8
2020 年 8 月 15 日 上午 2:14
Weapon balance suggestions
Red Phantom Ledo
0
2021 年 12 月 29 日 下午 12:15
Found a error of Smart Rifle.
LINX
426 則留言
oldnewone 4 小時以前 
@Luckspeare same here
Config error in Gun_EMPRifle: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled

Possible Matches:
[Source: Rimsenal - Augmented Vanilla Pack]
[File: M:\Steam\steamapps\workshop\content\294100\849231601\1.6\Defs\ThingDefs\Weapons_Charge.xml]
삼치구이/CeroForGrill  [作者] 9 月 8 日 上午 2:10 
Change log:

- Graser weapons have been renamed to Beam weapons.
- Crafting heavy flak armor now requires plasteel.
Luckspeare 9 月 7 日 下午 1:49 
Error when loaded with Kraltech Industries Rebalanced 1.6. I don't know which mod this error belongs to, so reporting to both. Whichever the case, in my full 800-mod loadout, I was getting these errors in 6 or 7 mods, so whatever is causing it, it's causing it in multiple mods. I just could isolate it down to this combination for now.



Config error in Gun_EMPRifle: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled

Possible Matches:
[Source: Rimsenal - Augmented Vanilla Pack]
[File: C:\Games\Indiv\Rimworld\Mods\849231601\1.6\Defs\ThingDefs\Weapons_Charge.xml]



https://gist.github.com/HugsLibRecordKeeper/0227014effad868f3da1699668b4d7da
joe2_4 9 月 2 日 下午 8:54 
guns r pretty cool, but heavy flak providing marine level protection for just steel and components is a lil crazy; feel like there should be some plasteel in its recipe
IEatRocks 9 月 2 日 下午 4:24 
For some reason, the throwing axes are unlocked in the gunsmithing research.
SpaceDorf 8 月 29 日 上午 5:34 
Wow, the Art gets better every time I visit the site.
It‘s been a long time thank you for your Endurance
SpaceDorf 8 月 29 日 上午 5:33 
Since Rimsenal does not use the VE Framework I think it should not
Futstub 8 月 29 日 上午 3:23 
Does anybody know if the Exo-Frame works with VE Heavy Weapons?
Latex Santa 8 月 18 日 下午 11:15 
From what I've tested, the Charge Infantry Rifle shoots normal ballistic rounds rather than charge rounds - both bullet visual and audio effects. It might be that the rest of the Charge weapons in this mod do it as well, but I've only tried the Charge Infantry Rifle in my test save.
SpaceDorf 8 月 11 日 上午 8:58 
yes, thank ypu this was not clear to me, that you intend to use both