RimWorld
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Rimsenal - Augmented Vanilla Pack
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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3.617 MB
24 jan 2017 om 3:21
14 sep om 4:07
81 wijzigingsnotities (weergeven)

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Rimsenal - Augmented Vanilla Pack

In 1 verzameling van 삼치구이/CeroForGrill
Rimsenal Pack
16 items
Omschrijving
[www.buymeacoffee.com]








"Hey there~ It’s Viviana! Thanks for tuning in to my rimworld survival stream again today! Can you believe it’s already been a year? That’s crazy! Honestly, I thought I was gonna die any second back then. But somehow, I’ve made it this far — pretty amazing, right?

Anyway, how about we talk about guns today? See this one I’m holding? It’s called Lil’ Vivian. Snatched it after bashing in a Pigskin raider’s skull with a club. Chambered in 7.62mm. Gas-operated. Semi-automatic rifle. Back when I was a starship pilot, I used to think only primitives used stuff like this. But after actually firing it? Damn, it’s awesome!

Especially this — see the pointy thing attached here? That’s a bayonet. A knife strapped to the end of the gun! Whoever came up with that must’ve been a genius, right?! You can shoot someone, then stab them too! See these notches here? I’ve already taken down four people just with the bayonet! Sure, I might not be able to get vanilla ice cream anymore, but here on the Rim, I've got a whole truckload of free raiders I can stab with my bayonet! Crazy, right?!"





The Rimsenal: Augmented vanilla pack is, as its namesake, designed to provide a variety of new equipment without compromising the unique ambiance of the Rimworld. The main purpose of the Augmented vanilla pack is to fill the gap between the existing equipment. There is no super equipment, but they're enough to keep you survive in this tough rimworld.













Populaire discussies Alles weergeven (4)
11
13 jun om 6:18
BELANGRIJK: What's New
삼치구이/CeroForGrill
8
15 aug 2020 om 2:14
Weapon balance suggestions
Red Phantom Ledo
0
29 dec 2021 om 12:15
Found a error of Smart Rifle.
LINX
427 opmerkingen
삼치구이/CeroForGrill  [auteur] 14 sep om 4:07 
Changelog:

1. The unique Graser Carbine has been renamed to the unique Beam Carbine.

2. The smoke grenade texture has been replaced.
oldnewone 11 sep om 2:51 
@Luckspeare same here
Config error in Gun_EMPRifle: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled

Possible Matches:
[Source: Rimsenal - Augmented Vanilla Pack]
[File: M:\Steam\steamapps\workshop\content\294100\849231601\1.6\Defs\ThingDefs\Weapons_Charge.xml]
삼치구이/CeroForGrill  [auteur] 8 sep om 2:10 
Change log:

- Graser weapons have been renamed to Beam weapons.
- Crafting heavy flak armor now requires plasteel.
Luckspeare 7 sep om 13:49 
Error when loaded with Kraltech Industries Rebalanced 1.6. I don't know which mod this error belongs to, so reporting to both. Whichever the case, in my full 800-mod loadout, I was getting these errors in 6 or 7 mods, so whatever is causing it, it's causing it in multiple mods. I just could isolate it down to this combination for now.



Config error in Gun_EMPRifle: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled

Possible Matches:
[Source: Rimsenal - Augmented Vanilla Pack]
[File: C:\Games\Indiv\Rimworld\Mods\849231601\1.6\Defs\ThingDefs\Weapons_Charge.xml]



https://gist.github.com/HugsLibRecordKeeper/0227014effad868f3da1699668b4d7da
joe2_4 2 sep om 20:54 
guns r pretty cool, but heavy flak providing marine level protection for just steel and components is a lil crazy; feel like there should be some plasteel in its recipe
IEatRocks 2 sep om 16:24 
For some reason, the throwing axes are unlocked in the gunsmithing research.
SpaceDorf 29 aug om 5:34 
Wow, the Art gets better every time I visit the site.
It‘s been a long time thank you for your Endurance
SpaceDorf 29 aug om 5:33 
Since Rimsenal does not use the VE Framework I think it should not
Futstub 29 aug om 3:23 
Does anybody know if the Exo-Frame works with VE Heavy Weapons?
Latex Santa 18 aug om 23:15 
From what I've tested, the Charge Infantry Rifle shoots normal ballistic rounds rather than charge rounds - both bullet visual and audio effects. It might be that the rest of the Charge weapons in this mod do it as well, but I've only tried the Charge Infantry Rifle in my test save.